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A few compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6975 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -81,8 +81,7 @@ int DynamicLibrary::Load(const char* filename)
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// RTLD_LOCAL: don't resolve symbols for other libraries
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// RTLD_LOCAL: don't resolve symbols for other libraries
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library = dlopen(filename, RTLD_NOW | RTLD_LOCAL);
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library = dlopen(filename, RTLD_NOW | RTLD_LOCAL);
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#else
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#else
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library = RTLD_SELF;
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library = dlopen(NULL, RTLD_LAZY);
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return 1;
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#endif
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#endif
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DEBUG_LOG(COMMON, "DL: LoadLibrary: %s(%p)", filename, library);
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DEBUG_LOG(COMMON, "DL: LoadLibrary: %s(%p)", filename, library);
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@ -120,10 +119,8 @@ int DynamicLibrary::Unload()
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library_file.c_str(), library);
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library_file.c_str(), library);
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#ifdef _WIN32
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#ifdef _WIN32
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retval = FreeLibrary(library);
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retval = FreeLibrary(library);
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#elif defined __linux__
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retval = dlclose(library) ? 0 : 1;
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#else
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#else
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return 1;
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retval = dlclose(library) ? 0 : 1;
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#endif
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#endif
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if (! retval) {
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if (! retval) {
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@ -186,7 +186,7 @@ struct CachedDisplayList
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{
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{
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if(Current->hash)
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if(Current->hash)
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{
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{
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if(Current->ReferencedArray != -1 && (cached_arraybases[Current->ReferencedArray] != Current->start_address || arraystrides[Current->ReferencedArray] != Current->ReferencedArrayStride))
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if(cached_arraybases[Current->ReferencedArray] != Current->start_address || arraystrides[Current->ReferencedArray] != Current->ReferencedArrayStride)
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{
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{
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return false;
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return false;
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}
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}
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@ -92,7 +92,7 @@ void UpdateProjectionHack(int iPhackvalue[], std::string sPhackvalue[])
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float fhackvalue1 = 0, fhackvalue2 = 0;
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float fhackvalue1 = 0, fhackvalue2 = 0;
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float fhacksign1 = 1.0, fhacksign2 = 1.0;
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float fhacksign1 = 1.0, fhacksign2 = 1.0;
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bool bProjHack3 = false;
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bool bProjHack3 = false;
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char *sTemp[2];
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const char *sTemp[2];
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if (iPhackvalue[0] == 0)
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if (iPhackvalue[0] == 0)
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goto hackDisabled;
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goto hackDisabled;
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@ -407,4 +407,4 @@ void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height
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*height = m_targetHeight;
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*height = m_targetHeight;
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}
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}
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} // namespace OGL
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} // namespace OGL
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@ -89,4 +89,4 @@ bool ApplyShader()
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} // namespace
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} // namespace
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} // namespace OGL
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} // namespace OGL
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@ -473,4 +473,4 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
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} // namespace
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} // namespace
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} // namespace OGL
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} // namespace OGL
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