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Clarify comment about the use of event.Skip().
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6649 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -807,13 +807,14 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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event.Skip();
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}
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else
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#ifdef __APPLE__
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// We claim all keyboard events while emulation is
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// running to avoid wxWidgets sounding the system beep
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// for unhandled key events when receiving pad/wiimote
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// keypresses separately from HID devices.
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return;
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#else
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// On OS X, we claim all keyboard events while
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// emulation is running to avoid wxWidgets sounding
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// the system beep for unhandled key events when
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// receiving pad/wiimote keypresses which take an
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// entirely different path through the HID subsystem.
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#ifndef __APPLE__
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// On other platforms, we leave the key event alone
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// so it can be passed on to the windowing system.
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event.Skip();
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#endif
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