diff --git a/Source/Core/DolphinQt2/Config/InfoWidget.cpp b/Source/Core/DolphinQt2/Config/InfoWidget.cpp index 55fd9896e7..c71648805e 100644 --- a/Source/Core/DolphinQt2/Config/InfoWidget.cpp +++ b/Source/Core/DolphinQt2/Config/InfoWidget.cpp @@ -69,7 +69,6 @@ QGroupBox* InfoWidget::CreateBannerDetails() m_long_maker = CreateValueDisplay(); m_description = new QTextEdit(); m_description->setReadOnly(true); - QWidget* banner = CreateBannerGraphic(); CreateLanguageSelector(); layout->addRow(tr("Show Language:"), m_language_selector); @@ -85,7 +84,11 @@ QGroupBox* InfoWidget::CreateBannerDetails() { layout->addRow(tr("Name:"), m_long_name); } - layout->addRow(tr("Banner:"), banner); + + if (!m_game.GetBanner().isNull()) + { + layout->addRow(tr("Banner:"), CreateBannerGraphic()); + } group->setLayout(layout); return group; diff --git a/Source/Core/DolphinQt2/GameList/GameFile.cpp b/Source/Core/DolphinQt2/GameList/GameFile.cpp index 9797dcb31a..9e4e0f1dc2 100644 --- a/Source/Core/DolphinQt2/GameList/GameFile.cpp +++ b/Source/Core/DolphinQt2/GameList/GameFile.cpp @@ -99,8 +99,6 @@ void GameFile::ReadBanner(const DiscIO::Volume& volume) if (!banner.isNull()) m_banner = QPixmap::fromImage(banner); - else - m_banner = Resources::GetMisc(Resources::BANNER_MISSING); } bool GameFile::LoadFileInfo(const QString& path) @@ -197,7 +195,6 @@ bool GameFile::TryLoadElfDol() m_country = DiscIO::Country::COUNTRY_UNKNOWN; m_blob_type = DiscIO::BlobType::DIRECTORY; m_raw_size = m_size; - m_banner = Resources::GetMisc(Resources::BANNER_MISSING); m_rating = 0; return true; diff --git a/Source/Core/DolphinQt2/GameList/GameListModel.cpp b/Source/Core/DolphinQt2/GameList/GameListModel.cpp index f23ab586db..01fb41c176 100644 --- a/Source/Core/DolphinQt2/GameList/GameListModel.cpp +++ b/Source/Core/DolphinQt2/GameList/GameListModel.cpp @@ -63,6 +63,8 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const // GameCube banners are 96x32, but Wii banners are 192x64. // TODO: use custom banners from rom directory like DolphinWX? QPixmap banner = game->GetBanner(); + if (banner.isNull()) + banner = Resources::GetMisc(Resources::BANNER_MISSING); banner.setDevicePixelRatio(std::max(banner.width() / GAMECUBE_BANNER_SIZE.width(), banner.height() / GAMECUBE_BANNER_SIZE.height())); return banner;