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Software backend: Delete forked PixelEngine.
Mostly just zapping a bunch of duplicated code; the only interesting thing going on here is the changes to the performance counter implementation.
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@ -8,7 +8,6 @@
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/SWPixelEngine.h"
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#include "VideoBackends/Software/SWStatistics.h"
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#include "VideoBackends/Software/SWVideoConfig.h"
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#include "VideoBackends/Software/Tev.h"
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@ -745,12 +744,12 @@ void Tev::Draw()
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if (late_ztest && bpmem.zmode.testenable)
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{
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// TODO: Check against hw if these values get incremented even if depth testing is disabled
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SWPixelEngine::pereg.IncZInputQuadCount(false);
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EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT);
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if (!EfbInterface::ZCompare(Position[0], Position[1], Position[2]))
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return;
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SWPixelEngine::pereg.IncZOutputQuadCount(false);
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EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_OUTPUT);
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}
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#if ALLOW_TEV_DUMPS
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@ -774,7 +773,7 @@ void Tev::Draw()
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#endif
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INCSTAT(swstats.thisFrame.tevPixelsOut);
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SWPixelEngine::pereg.IncBlendInputQuadCount();
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EfbInterface::IncPerfCounterQuadCount(PQ_BLEND_INPUT);
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EfbInterface::BlendTev(Position[0], Position[1], output);
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}
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