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Software backend: Delete forked PixelEngine.
Mostly just zapping a bunch of duplicated code; the only interesting thing going on here is the changes to the performance counter implementation.
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@ -317,7 +317,3 @@ void VideoBackendHardware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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CommandProcessor::RegisterMMIO(mmio, base);
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}
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void VideoBackendHardware::RegisterPEMMIO(MMIO::Mapping* mmio, u32 base)
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{
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PixelEngine::RegisterMMIO(mmio, base);
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}
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