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Make sure not to try and bind UBO locations when it isn't supported
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@ -101,7 +101,7 @@ namespace OGL
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// points statically set in the shader source
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// points statically set in the shader source
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// We should only need these two functions when we don't support binding but do support UBO
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// We should only need these two functions when we don't support binding but do support UBO
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// Driver Bug? Nvidia GTX 570, 290.xx Driver, Linux x64
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// Driver Bug? Nvidia GTX 570, 290.xx Driver, Linux x64
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//if(!g_ActiveConfig.backend_info.bSupportsGLSLBinding)
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if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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{
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glUniformBlockBinding( entry.program.glprogid, 0, 1 );
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glUniformBlockBinding( entry.program.glprogid, 0, 1 );
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glUniformBlockBinding( entry.program.glprogid, 1, 2 );
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glUniformBlockBinding( entry.program.glprogid, 1, 2 );
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