diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp b/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp index 5356041fd3..9ac2c3b88a 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DUtil.cpp @@ -399,16 +399,18 @@ void drawShadedTexSubQuad(IDirect3DTexture9 *texture, { float sw = 1.0f /(float) SourceWidth; float sh = 1.0f /(float) SourceHeight; + float dw = 1.0f /(float) DestWidth; + float dh = 1.0f /(float) DestHeight; float u1= rSource->left * sw; float u2= rSource->right * sw; float v1= rSource->top * sh; float v2= rSource->bottom * sh; struct Q2DVertex { float x,y,z,rhw,u,v,w,h,L,T,R,B; } coords[4] = { - { rDest->left - 0.5f, rDest->top - 0.5f, 1.0f,1.0f, u1, v2, sw, sh,u1,v1,u2,v2}, - { rDest->left - 0.5f, rDest->bottom - 0.5f, 1.0f,1.0f, u1, v1, sw, sh,u1,v1,u2,v2}, - { rDest->right - 0.5f, rDest->top - 0.5f, 1.0f,1.0f, u2, v2, sw, sh,u1,v1,u2,v2}, - { rDest->right - 0.5f, rDest->bottom - 0.5f, 1.0f,1.0f, u2, v1, sw, sh,u1,v1,u2,v2} + { rDest->left - dw , rDest->top + dh, 1.0f,1.0f, u1, v2, sw, sh,u1,v1,u2,v2}, + { rDest->left - dw , rDest->bottom + dh, 1.0f,1.0f, u1, v1, sw, sh,u1,v1,u2,v2}, + { rDest->right - dw , rDest->top + dh, 1.0f,1.0f, u2, v2, sw, sh,u1,v1,u2,v2}, + { rDest->right - dw , rDest->bottom + dh, 1.0f,1.0f, u2, v1, sw, sh,u1,v1,u2,v2} }; dev->SetVertexShader(Vshader); dev->SetPixelShader(PShader);