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Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@404 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,13 +22,13 @@ void DecodedVArray::Zero()
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posMtxInds = 0;
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for (int i=0; i<3; i++)
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normals[i] = 0;
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for (int i=0; i<2; i++)
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colors[i] = 0;
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for (int i=0; i<8; i++)
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{
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texMtxInds[i] = 0;
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uvs[i] = 0;
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}
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for (int i=0; i<2; i++)
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colors[i] = 0;
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}
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void DecodedVArray::Destroy()
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