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Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@404 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -269,8 +269,8 @@ void Decode(void)
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// draw primitives
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default:
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if (Cmd&0x80)
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{
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// load vertices
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{
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// load vertices (use computed vertex size from FifoCommandRunnable above)
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u16 numVertices = g_pDataReader->Read16();
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if (numVertices > 0) {
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g_VertexLoaders[Cmd & GX_VAT_MASK].RunVertices((Cmd & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, numVertices);
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@ -301,11 +301,6 @@ void OpcodeDecoder_Shutdown()
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void OpcodeDecoder_Run()
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{
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// just a small check
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if (g_pDataReader != &g_fifoReader) {
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SysMessage("very strange");
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}
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DVSTARTPROFILE();
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while (FifoCommandRunnable())
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