VideoSoftware: Improve fog range adjustment by using less magic and more comments.

This commit is contained in:
NeoBrainX
2013-03-26 00:56:34 +01:00
parent 3ab4e35582
commit 0994a5828d
4 changed files with 30 additions and 12 deletions

View File

@ -88,13 +88,13 @@ void TransformPosition(const InputVertexData *src, OutputVertexData *dst)
const float* mat = (const float*)&swxfregs.posMatrices[src->posMtx * 4];
MultiplyVec3Mat34(src->position, mat, dst->mvPosition);
if (swxfregs.projection[6] == 0)
if (swxfregs.projection.type == GX_PERSPECTIVE)
{
MultipleVec3Perspective(dst->mvPosition, swxfregs.projection, dst->projectedPosition);
MultipleVec3Perspective(dst->mvPosition, swxfregs.projection.rawProjection, dst->projectedPosition);
}
else
{
MultipleVec3Ortho(dst->mvPosition, swxfregs.projection, dst->projectedPosition);
MultipleVec3Ortho(dst->mvPosition, swxfregs.projection.rawProjection, dst->projectedPosition);
}
}