Move DiscIO enums to a new file

At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
This commit is contained in:
JosJuice
2016-07-06 20:33:05 +02:00
parent baf9abe911
commit 0a15aaaa12
49 changed files with 665 additions and 574 deletions

View File

@ -33,6 +33,7 @@
#include "Core/PowerPC/Profiler.h"
#include "Core/State.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
@ -226,15 +227,14 @@ static int GetCountry(std::string filename)
if (pVolume != nullptr)
{
DiscIO::IVolume::ECountry country = pVolume->GetCountry();
int country = static_cast<int>(pVolume->GetCountry());
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Country Code: %i", country);
return country;
}
// Return UNKNOWN
return 13;
return static_cast<int>(DiscIO::Country::COUNTRY_UNKNOWN);
}
static int GetPlatform(std::string filename)
@ -245,13 +245,13 @@ static int GetPlatform(std::string filename)
{
switch (pVolume->GetVolumeType())
{
case DiscIO::IVolume::GAMECUBE_DISC:
case DiscIO::Platform::GAMECUBE_DISC:
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a GameCube disc.");
return 0;
case DiscIO::IVolume::WII_DISC:
case DiscIO::Platform::WII_DISC:
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii disc.");
return 1;
case DiscIO::IVolume::WII_WAD:
case DiscIO::Platform::WII_WAD:
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii WAD.");
return 2;
}
@ -269,13 +269,13 @@ static std::string GetTitle(std::string filename)
if (pVolume != nullptr)
{
std::map<DiscIO::IVolume::ELanguage, std::string> titles = pVolume->GetLongNames();
std::map<DiscIO::Language, std::string> titles = pVolume->GetLongNames();
if (titles.empty())
titles = pVolume->GetShortNames();
/*
bool is_wii_title = pVolume->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
DiscIO::IVolume::ELanguage language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
bool is_wii_title = pVolume->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
auto it = titles.find(language);
if (it != end)
@ -284,8 +284,8 @@ static std::string GetTitle(std::string filename)
auto end = titles.end();
// English tends to be a good fallback when the requested language isn't available
// if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH) {
auto it = titles.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
// if (language != DiscIO::Language::LANGUAGE_ENGLISH) {
auto it = titles.find(DiscIO::Language::LANGUAGE_ENGLISH);
if (it != end)
return it->second;
//}
@ -312,11 +312,11 @@ static std::string GetDescription(std::string filename)
if (volume != nullptr)
{
std::map<DiscIO::IVolume::ELanguage, std::string> descriptions = volume->GetDescriptions();
std::map<DiscIO::Language, std::string> descriptions = volume->GetDescriptions();
/*
bool is_wii_title = pVolume->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
DiscIO::IVolume::ELanguage language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
bool is_wii_title = pVolume->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
auto it = descriptions.find(language);
if (it != end)
@ -325,8 +325,8 @@ static std::string GetDescription(std::string filename)
auto end = descriptions.end();
// English tends to be a good fallback when the requested language isn't available
// if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH) {
auto it = descriptions.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
// if (language != DiscIO::Language::LANGUAGE_ENGLISH) {
auto it = descriptions.find(DiscIO::Language::LANGUAGE_ENGLISH);
if (it != end)
return it->second;
//}