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Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been growing, and I'm planning to add one more for regions. To not make Volume.h too large, and to avoid needing to include Volume.h in code that doesn't use volume objects, I'm moving the enums to a new file. I'm also turning them into enum classes while I'm at it.
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@ -15,6 +15,7 @@
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/FileMonitor.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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@ -60,10 +61,10 @@ std::string CVolumeGC::GetUniqueID() const
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return DecodeString(ID);
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}
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IVolume::ECountry CVolumeGC::GetCountry() const
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Country CVolumeGC::GetCountry() const
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{
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if (!m_pReader)
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return COUNTRY_UNKNOWN;
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return Country::COUNTRY_UNKNOWN;
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u8 country_code;
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m_pReader->Read(3, 1, &country_code);
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@ -104,31 +105,31 @@ std::string CVolumeGC::GetInternalName() const
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return "";
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}
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std::map<IVolume::ELanguage, std::string> CVolumeGC::GetShortNames() const
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std::map<Language, std::string> CVolumeGC::GetShortNames() const
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{
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LoadBannerFile();
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return m_short_names;
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}
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std::map<IVolume::ELanguage, std::string> CVolumeGC::GetLongNames() const
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std::map<Language, std::string> CVolumeGC::GetLongNames() const
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{
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LoadBannerFile();
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return m_long_names;
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}
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std::map<IVolume::ELanguage, std::string> CVolumeGC::GetShortMakers() const
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std::map<Language, std::string> CVolumeGC::GetShortMakers() const
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{
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LoadBannerFile();
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return m_short_makers;
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}
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std::map<IVolume::ELanguage, std::string> CVolumeGC::GetLongMakers() const
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std::map<Language, std::string> CVolumeGC::GetLongMakers() const
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{
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LoadBannerFile();
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return m_long_makers;
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}
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std::map<IVolume::ELanguage, std::string> CVolumeGC::GetDescriptions() const
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std::map<Language, std::string> CVolumeGC::GetDescriptions() const
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{
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LoadBannerFile();
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return m_descriptions;
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@ -194,9 +195,9 @@ u8 CVolumeGC::GetDiscNumber() const
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return disc_number;
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}
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IVolume::EPlatform CVolumeGC::GetVolumeType() const
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Platform CVolumeGC::GetVolumeType() const
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{
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return GAMECUBE_DISC;
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return Platform::GAMECUBE_DISC;
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}
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void CVolumeGC::LoadBannerFile() const
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@ -241,18 +242,18 @@ void CVolumeGC::LoadBannerFile() const
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void CVolumeGC::ExtractBannerInformation(const GCBanner& banner_file, bool is_bnr1) const
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{
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u32 number_of_languages = 0;
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ELanguage start_language = LANGUAGE_UNKNOWN;
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bool is_japanese = GetCountry() == ECountry::COUNTRY_JAPAN;
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Language start_language = Language::LANGUAGE_UNKNOWN;
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if (is_bnr1) // NTSC
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{
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bool is_japanese = GetCountry() == Country::COUNTRY_JAPAN;
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number_of_languages = 1;
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start_language = is_japanese ? ELanguage::LANGUAGE_JAPANESE : ELanguage::LANGUAGE_ENGLISH;
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start_language = is_japanese ? Language::LANGUAGE_JAPANESE : Language::LANGUAGE_ENGLISH;
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}
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else // PAL
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{
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number_of_languages = 6;
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start_language = ELanguage::LANGUAGE_ENGLISH;
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start_language = Language::LANGUAGE_ENGLISH;
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}
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m_image_width = GC_BANNER_WIDTH;
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@ -264,7 +265,7 @@ void CVolumeGC::ExtractBannerInformation(const GCBanner& banner_file, bool is_bn
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for (u32 i = 0; i < number_of_languages; ++i)
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{
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const GCBannerInformation& info = banner_file.information[i];
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ELanguage language = static_cast<ELanguage>(start_language + i);
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Language language = static_cast<Language>(static_cast<int>(start_language) + i);
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std::string description = DecodeString(info.description);
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if (!description.empty())
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