VideoCommon: Add configuration to prefer VS for line/point expansion

This commit is contained in:
TellowKrinkle
2022-07-24 03:51:22 -05:00
parent 1eeba6dcca
commit 0a42c534c3
6 changed files with 28 additions and 2 deletions

View File

@ -128,15 +128,18 @@ void AdvancedWidget::CreateWidgets()
m_enable_prog_scan = new ToolTipCheckBox(tr("Enable Progressive Scan"));
m_backend_multithreading =
new GraphicsBool(tr("Backend Multithreading"), Config::GFX_BACKEND_MULTITHREADING);
m_prefer_vs_for_point_line_expansion = new GraphicsBool(
tr("Prefer VS for Point/Line Expansion"), Config::GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION);
misc_layout->addWidget(m_enable_cropping, 0, 0);
misc_layout->addWidget(m_enable_prog_scan, 0, 1);
misc_layout->addWidget(m_backend_multithreading, 1, 0);
misc_layout->addWidget(m_prefer_vs_for_point_line_expansion, 1, 1);
#ifdef _WIN32
m_borderless_fullscreen =
new GraphicsBool(tr("Borderless Fullscreen"), Config::GFX_BORDERLESS_FULLSCREEN);
misc_layout->addWidget(m_borderless_fullscreen, 1, 1);
misc_layout->addWidget(m_borderless_fullscreen, 2, 0);
#endif
// Experimental.
@ -198,11 +201,19 @@ void AdvancedWidget::SaveSettings()
void AdvancedWidget::OnBackendChanged()
{
m_backend_multithreading->setEnabled(g_Config.backend_info.bSupportsMultithreading);
m_prefer_vs_for_point_line_expansion->setEnabled(
Core::GetState() == Core::State::Uninitialized &&
g_Config.backend_info.bSupportsGeometryShaders &&
g_Config.backend_info.bSupportsVSLinePointExpand);
}
void AdvancedWidget::OnEmulationStateChanged(bool running)
{
m_enable_prog_scan->setEnabled(!running);
m_prefer_vs_for_point_line_expansion->setEnabled(
!running &&
g_Config.backend_info.bSupportsGeometryShaders &&
g_Config.backend_info.bSupportsVSLinePointExpand);
}
void AdvancedWidget::AddDescriptions()
@ -289,6 +300,11 @@ void AdvancedWidget::AddDescriptions()
"this option may result in a performance improvement on systems with more than "
"two CPU cores. Currently, this is limited to the Vulkan backend.<br><br>"
"<dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
static const char TR_PREFER_VS_FOR_POINT_LINE_EXPANSION_DESCRIPTION[] =
QT_TR_NOOP("On backends that support both using the geometry shader and the vertex shader "
"for expanding points and lines, selects the vertex shader for the job. May "
"affect performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
static const char TR_DEFER_EFB_ACCESS_INVALIDATION_DESCRIPTION[] = QT_TR_NOOP(
"Defers invalidation of the EFB access cache until a GPU synchronization command "
"is executed. If disabled, the cache will be invalidated with every draw call. "
@ -337,6 +353,8 @@ void AdvancedWidget::AddDescriptions()
m_enable_cropping->SetDescription(tr(TR_CROPPING_DESCRIPTION));
m_enable_prog_scan->SetDescription(tr(TR_PROGRESSIVE_SCAN_DESCRIPTION));
m_backend_multithreading->SetDescription(tr(TR_BACKEND_MULTITHREADING_DESCRIPTION));
m_prefer_vs_for_point_line_expansion->SetDescription(
tr(TR_PREFER_VS_FOR_POINT_LINE_EXPANSION_DESCRIPTION));
#ifdef _WIN32
m_borderless_fullscreen->SetDescription(tr(TR_BORDERLESS_FULLSCREEN_DESCRIPTION));
#endif