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https://github.com/dolphin-emu/dolphin.git
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Video backends: remove dead code.
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31eedb2f79
commit
0aecd9504e
@ -362,16 +362,6 @@ bool VideoSoftware::Video_IsPossibleWaitingSetDrawDone(void)
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return false;
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return false;
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}
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}
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bool VideoSoftware::Video_IsHiWatermarkActive(void)
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{
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return false;
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}
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void VideoSoftware::Video_AbortFrame(void)
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{
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}
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void VideoSoftware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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void VideoSoftware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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{
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{
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SWCommandProcessor::RegisterMMIO(mmio, base);
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SWCommandProcessor::RegisterMMIO(mmio, base);
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@ -43,9 +43,7 @@ class VideoSoftware : public VideoBackend
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void Video_SetRendering(bool bEnabled) override;
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void Video_SetRendering(bool bEnabled) override;
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void Video_GatherPipeBursted() override;
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void Video_GatherPipeBursted() override;
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bool Video_IsHiWatermarkActive() override;
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bool Video_IsPossibleWaitingSetDrawDone() override;
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bool Video_IsPossibleWaitingSetDrawDone() override;
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void Video_AbortFrame() override;
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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@ -40,12 +40,7 @@ u16 m_bboxright;
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u16 m_bboxbottom;
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u16 m_bboxbottom;
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u16 m_tokenReg;
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u16 m_tokenReg;
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static bool bProcessFifoToLoWatermark = false;
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static bool bProcessFifoAllDistance = false;
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volatile bool isPossibleWaitingSetDrawDone = false;
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volatile bool isPossibleWaitingSetDrawDone = false;
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volatile bool isHiWatermarkActive = false;
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volatile bool isLoWatermarkActive = false;
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volatile bool interruptSet= false;
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volatile bool interruptSet= false;
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volatile bool interruptWaiting= false;
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volatile bool interruptWaiting= false;
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volatile bool interruptTokenWaiting = false;
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volatile bool interruptTokenWaiting = false;
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@ -75,10 +70,6 @@ void DoState(PointerWrap &p)
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p.Do(m_tokenReg);
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p.Do(m_tokenReg);
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p.Do(fifo);
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p.Do(fifo);
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p.Do(bProcessFifoToLoWatermark);
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p.Do(bProcessFifoAllDistance);
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p.Do(isHiWatermarkActive);
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p.Do(isLoWatermarkActive);
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p.Do(isPossibleWaitingSetDrawDone);
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p.Do(isPossibleWaitingSetDrawDone);
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p.Do(interruptSet);
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p.Do(interruptSet);
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p.Do(interruptWaiting);
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p.Do(interruptWaiting);
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@ -110,8 +101,6 @@ void Init()
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m_tokenReg = 0;
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m_tokenReg = 0;
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memset(&fifo,0,sizeof(fifo));
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memset(&fifo,0,sizeof(fifo));
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fifo.CPCmdIdle = 1;
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fifo.CPReadIdle = 1;
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fifo.bFF_Breakpoint = 0;
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fifo.bFF_Breakpoint = 0;
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fifo.bFF_HiWatermark = 0;
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fifo.bFF_HiWatermark = 0;
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fifo.bFF_HiWatermarkInt = 0;
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fifo.bFF_HiWatermarkInt = 0;
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@ -123,11 +112,7 @@ void Init()
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interruptFinishWaiting = false;
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interruptFinishWaiting = false;
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interruptTokenWaiting = false;
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interruptTokenWaiting = false;
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bProcessFifoToLoWatermark = false;
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bProcessFifoAllDistance = false;
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isPossibleWaitingSetDrawDone = false;
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isPossibleWaitingSetDrawDone = false;
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isHiWatermarkActive = false;
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isLoWatermarkActive = false;
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et_UpdateInterrupts = CoreTiming::RegisterEvent("CPInterrupt", UpdateInterrupts_Wrapper);
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et_UpdateInterrupts = CoreTiming::RegisterEvent("CPInterrupt", UpdateInterrupts_Wrapper);
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}
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}
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@ -365,12 +350,6 @@ void UpdateInterruptsFromVideoBackend(u64 userdata)
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CoreTiming::ScheduleEvent_Threadsafe(0, et_UpdateInterrupts, userdata);
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CoreTiming::ScheduleEvent_Threadsafe(0, et_UpdateInterrupts, userdata);
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}
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}
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// This is called by the ProcessorInterface when PI_FIFO_RESET is written to.
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void AbortFrame()
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{
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}
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void SetCpStatus(bool isCPUThread)
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void SetCpStatus(bool isCPUThread)
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{
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{
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// overflow & underflow check
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// overflow & underflow check
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@ -411,9 +390,6 @@ void SetCpStatus(bool isCPUThread)
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bool interrupt = (bpInt || ovfInt || undfInt) && m_CPCtrlReg.GPReadEnable;
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bool interrupt = (bpInt || ovfInt || undfInt) && m_CPCtrlReg.GPReadEnable;
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isHiWatermarkActive = ovfInt && m_CPCtrlReg.GPReadEnable;
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isLoWatermarkActive = undfInt && m_CPCtrlReg.GPReadEnable;
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if (interrupt != interruptSet && !interruptWaiting)
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if (interrupt != interruptSet && !interruptWaiting)
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{
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{
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u64 userdata = interrupt?1:0;
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u64 userdata = interrupt?1:0;
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@ -443,17 +419,6 @@ void SetCpStatus(bool isCPUThread)
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}
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}
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}
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}
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void ProcessFifoToLoWatermark()
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{
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if (IsOnThread())
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{
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while (!CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable &&
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fifo.CPReadWriteDistance > fifo.CPLoWatermark && !AtBreakpoint())
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Common::YieldCPU();
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}
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bProcessFifoToLoWatermark = false;
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}
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void ProcessFifoAllDistance()
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void ProcessFifoAllDistance()
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{
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{
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if (IsOnThread())
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if (IsOnThread())
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@ -462,7 +427,6 @@ void ProcessFifoAllDistance()
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fifo.CPReadWriteDistance && !AtBreakpoint())
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fifo.CPReadWriteDistance && !AtBreakpoint())
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Common::YieldCPU();
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Common::YieldCPU();
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}
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}
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bProcessFifoAllDistance = false;
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}
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}
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void ProcessFifoEvents()
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void ProcessFifoEvents()
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@ -538,15 +502,10 @@ void SetCpControlRegister()
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}
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}
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// NOTE: The implementation of this function should be correct, but we intentionally aren't using it at the moment.
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// NOTE: We intentionally don't emulate this function at the moment.
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// We don't emulate proper GP timing anyway at the moment, so this code would just slow down emulation.
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// We don't emulate proper GP timing anyway at the moment, so it would just slow down emulation.
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void SetCpClearRegister()
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void SetCpClearRegister()
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{
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{
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// if (IsOnThread())
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// {
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// if (!m_CPClearReg.ClearFifoUnderflow && m_CPClearReg.ClearFifoOverflow)
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// bProcessFifoToLoWatermark = true;
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// }
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}
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}
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void Update()
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void Update()
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@ -17,8 +17,6 @@ namespace CommandProcessor
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extern SCPFifoStruct fifo; //This one is shared between gfx thread and emulator thread.
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extern SCPFifoStruct fifo; //This one is shared between gfx thread and emulator thread.
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extern volatile bool isPossibleWaitingSetDrawDone; //This one is used for sync gfx thread and emulator thread.
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extern volatile bool isPossibleWaitingSetDrawDone; //This one is used for sync gfx thread and emulator thread.
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extern volatile bool isHiWatermarkActive;
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extern volatile bool isLoWatermarkActive;
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extern volatile bool interruptSet;
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extern volatile bool interruptSet;
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extern volatile bool interruptWaiting;
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extern volatile bool interruptWaiting;
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extern volatile bool interruptTokenWaiting;
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extern volatile bool interruptTokenWaiting;
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@ -147,10 +145,8 @@ bool AllowIdleSkipping();
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void SetCpClearRegister();
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void SetCpClearRegister();
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void SetCpControlRegister();
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void SetCpControlRegister();
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void SetCpStatusRegister();
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void SetCpStatusRegister();
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void ProcessFifoToLoWatermark();
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void ProcessFifoAllDistance();
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void ProcessFifoAllDistance();
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void ProcessFifoEvents();
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void ProcessFifoEvents();
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void AbortFrame();
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void Update();
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void Update();
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extern volatile u32 VITicks;
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extern volatile u32 VITicks;
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@ -302,16 +302,6 @@ bool VideoBackendHardware::Video_IsPossibleWaitingSetDrawDone()
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return CommandProcessor::isPossibleWaitingSetDrawDone;
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return CommandProcessor::isPossibleWaitingSetDrawDone;
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}
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}
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bool VideoBackendHardware::Video_IsHiWatermarkActive()
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{
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return CommandProcessor::isHiWatermarkActive;
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}
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void VideoBackendHardware::Video_AbortFrame()
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{
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CommandProcessor::AbortFrame();
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}
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void VideoBackendHardware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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void VideoBackendHardware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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{
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{
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CommandProcessor::RegisterMMIO(mmio, base);
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CommandProcessor::RegisterMMIO(mmio, base);
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@ -328,37 +328,6 @@ void SetFinish()
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INFO_LOG(PIXELENGINE, "VIDEO Set Finish");
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INFO_LOG(PIXELENGINE, "VIDEO Set Finish");
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}
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}
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//This function is used in CommandProcessor when write CTRL_REGISTER and the new fifo is attached.
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void ResetSetFinish()
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{
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//if SetFinish happened but PE_CTRL_REGISTER not, I reset the interrupt else
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//remove event from the queue
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if (g_bSignalFinishInterrupt)
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{
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UpdateFinishInterrupt(false);
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g_bSignalFinishInterrupt = false;
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}
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else
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{
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CoreTiming::RemoveEvent(et_SetFinishOnMainThread);
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}
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CommandProcessor::interruptFinishWaiting = false;
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}
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void ResetSetToken()
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{
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if (g_bSignalTokenInterrupt)
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{
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UpdateTokenInterrupt(false);
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g_bSignalTokenInterrupt = 0;
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}
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else
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{
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CoreTiming::RemoveEvent(et_SetTokenOnMainThread);
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}
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CommandProcessor::interruptTokenWaiting = false;
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}
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UPEAlphaReadReg GetAlphaReadMode()
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UPEAlphaReadReg GetAlphaReadMode()
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{
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{
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return m_AlphaRead;
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return m_AlphaRead;
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@ -61,8 +61,6 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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// gfx backend support
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// gfx backend support
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void SetToken(const u16 _token, const int _bSetTokenAcknowledge);
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void SetToken(const u16 _token, const int _bSetTokenAcknowledge);
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void SetFinish(void);
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void SetFinish(void);
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void ResetSetFinish(void);
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void ResetSetToken(void);
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UPEAlphaReadReg GetAlphaReadMode();
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UPEAlphaReadReg GetAlphaReadMode();
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// Bounding box functionality. Paper Mario (both) are a couple of the few games that use it.
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// Bounding box functionality. Paper Mario (both) are a couple of the few games that use it.
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@ -51,9 +51,6 @@ struct SCPFifoStruct
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volatile u32 bFF_BPInt;
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volatile u32 bFF_BPInt;
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volatile u32 bFF_Breakpoint;
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volatile u32 bFF_Breakpoint;
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volatile u32 CPCmdIdle;
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volatile u32 CPReadIdle;
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volatile u32 bFF_LoWatermarkInt;
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volatile u32 bFF_LoWatermarkInt;
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volatile u32 bFF_HiWatermarkInt;
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volatile u32 bFF_HiWatermarkInt;
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@ -105,8 +102,6 @@ public:
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virtual void Video_GatherPipeBursted() = 0;
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virtual void Video_GatherPipeBursted() = 0;
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virtual bool Video_IsPossibleWaitingSetDrawDone() = 0;
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virtual bool Video_IsPossibleWaitingSetDrawDone() = 0;
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virtual bool Video_IsHiWatermarkActive() = 0;
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virtual void Video_AbortFrame() = 0;
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// Registers MMIO handlers for the CommandProcessor registers.
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// Registers MMIO handlers for the CommandProcessor registers.
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virtual void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) = 0;
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virtual void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) = 0;
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@ -154,8 +149,6 @@ class VideoBackendHardware : public VideoBackend
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void Video_GatherPipeBursted() override;
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void Video_GatherPipeBursted() override;
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bool Video_IsPossibleWaitingSetDrawDone() override;
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bool Video_IsPossibleWaitingSetDrawDone() override;
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bool Video_IsHiWatermarkActive() override;
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void Video_AbortFrame() override;
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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