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[buffer_storage] Temporary fix for Android/GLES3 just like how everything else is. Cleanup for this will be in a new branch.
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@ -30,10 +30,13 @@
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#define GL_READ_WRITE 0x88BA
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#define GL_READ_WRITE 0x88BA
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#define GL_SRC1_ALPHA 0
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#define GL_SRC1_ALPHA 0
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#define GL_BGRA GL_RGBA
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#define GL_BGRA GL_RGBA
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#define GL_MAP_COHERENT_BIT 0
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#define GL_MAP_PERSISTENT_BIT 0
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#define glDrawElementsBaseVertex(...)
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#define glDrawElementsBaseVertex(...)
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#define glDrawRangeElementsBaseVertex(...)
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#define glDrawRangeElementsBaseVertex(...)
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#define glRenderbufferStorageMultisampleCoverageNV(...)
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#define glRenderbufferStorageMultisampleCoverageNV(...)
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#define glViewportIndexedf(...)
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#define glViewportIndexedf(...)
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#define glBufferStorage(...)
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#endif
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#endif
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#else
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#else
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#define TEX2D GL_TEXTURE_RECTANGLE_ARB
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#define TEX2D GL_TEXTURE_RECTANGLE_ARB
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