mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 16:19:28 +01:00
commit
0bd649248f
@ -498,6 +498,9 @@ void EmuThread()
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CBoot::BootUp();
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// This adds the SyncGPU handler to CoreTiming, so now CoreTiming::Advance might block.
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Fifo::Prepare();
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// Thread is no longer acting as CPU Thread
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UndeclareAsCPUThread();
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@ -446,7 +446,7 @@ void Idle()
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//the VI will be desynchronized. So, We are waiting until the FIFO finish and
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//while we process only the events required by the FIFO.
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ProcessFifoWaitEvents();
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Fifo::Update(0);
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Fifo::FlushGpu();
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}
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idledCycles += DowncountToCycles(PowerPC::ppcState.downcount);
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@ -66,7 +66,6 @@ namespace SystemTimers
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static int et_Dec;
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static int et_VI;
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static int et_CP;
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static int et_AudioDMA;
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static int et_DSP;
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static int et_IPC_HLE;
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@ -74,7 +73,6 @@ static int et_PatchEngine; // PatchEngine updates every 1/60th of a second by de
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static int et_Throttle;
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static u32 s_cpu_core_clock = 486000000u; // 486 mhz (its not 485, stop bugging me!)
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static u64 s_last_sync_gpu_tick;
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// These two are badly educated guesses.
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// Feel free to experiment. Set them in Init below.
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@ -123,16 +121,6 @@ static void VICallback(u64 userdata, int cyclesLate)
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerHalfLine() - cyclesLate, et_VI);
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}
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static void CPCallback(u64 userdata, int cyclesLate)
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{
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u64 now = CoreTiming::GetTicks();
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int next = Fifo::Update((int)(now - s_last_sync_gpu_tick));
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s_last_sync_gpu_tick = now;
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if (next > 0)
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CoreTiming::ScheduleEvent(next, et_CP);
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}
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static void DecrementerCallback(u64 userdata, int cyclesLate)
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{
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PowerPC::ppcState.spr[SPR_DEC] = 0xFFFFFFFF;
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@ -238,8 +226,6 @@ void Init()
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et_Dec = CoreTiming::RegisterEvent("DecCallback", DecrementerCallback);
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et_VI = CoreTiming::RegisterEvent("VICallback", VICallback);
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if (SConfig::GetInstance().bCPUThread && SConfig::GetInstance().bSyncGPU)
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et_CP = CoreTiming::RegisterEvent("CPCallback", CPCallback);
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et_DSP = CoreTiming::RegisterEvent("DSPCallback", DSPCallback);
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et_AudioDMA = CoreTiming::RegisterEvent("AudioDMACallback", AudioDMACallback);
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et_IPC_HLE = CoreTiming::RegisterEvent("IPC_HLE_UpdateCallback", IPC_HLE_UpdateCallback);
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@ -250,9 +236,6 @@ void Init()
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CoreTiming::ScheduleEvent(0, et_DSP);
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CoreTiming::ScheduleEvent(s_audio_dma_period, et_AudioDMA);
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CoreTiming::ScheduleEvent(0, et_Throttle, Common::Timer::GetTimeMs());
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if (SConfig::GetInstance().bCPUThread && SConfig::GetInstance().bSyncGPU)
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CoreTiming::ScheduleEvent(0, et_CP);
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s_last_sync_gpu_tick = CoreTiming::GetTicks();
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerField(), et_PatchEngine);
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@ -71,7 +71,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 50; // Last changed in PR 3457
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static const u32 STATE_VERSION = 51; // Last changed in PR 3530
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// Maps savestate versions to Dolphin versions.
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// Versions after 42 don't need to be added to this list,
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@ -15,6 +15,7 @@
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#include "Common/MsgHandler.h"
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#include "Core/ConfigManager.h"
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#include "Core/CoreTiming.h"
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#include "Core/NetPlayProto.h"
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#include "Core/HW/Memmap.h"
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@ -45,6 +46,9 @@ static u8* s_fifo_aux_read_ptr;
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bool g_use_deterministic_gpu_thread;
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static u64 s_last_sync_gpu_tick;
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static int s_event_sync_gpu;
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// STATE_TO_SAVE
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static u8* s_video_buffer;
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static u8* s_video_buffer_read_ptr;
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@ -79,6 +83,7 @@ void DoState(PointerWrap &p)
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s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
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}
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p.Do(g_bSkipCurrentFrame);
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p.Do(s_last_sync_gpu_tick);
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}
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void PauseAndLock(bool doLock, bool unpauseOnUnlock)
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@ -492,16 +497,15 @@ void UpdateWantDeterminism(bool want)
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}
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}
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int Update(int ticks)
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/* This function checks the emulated CPU - GPU distance and may wake up the GPU,
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* or block the CPU if required. It should be called by the CPU thread regulary.
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* @ticks The gone emulated CPU time.
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* @return A good time to call Update() next.
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*/
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static int Update(int ticks)
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{
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const SConfig& param = SConfig::GetInstance();
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if (ticks == 0)
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{
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FlushGpu();
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return param.iSyncGpuMaxDistance;
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}
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// GPU is sleeping, so no need for synchronization
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if (s_gpu_mainloop.IsDone() || g_use_deterministic_gpu_thread)
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{
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@ -514,10 +518,12 @@ int Update(int ticks)
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return param.iSyncGpuMaxDistance;
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}
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// Wakeup GPU
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int old = s_sync_ticks.fetch_add(ticks);
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if (old < param.iSyncGpuMinDistance && old + ticks >= param.iSyncGpuMinDistance)
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RunGpu();
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// Wait for GPU
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if (s_sync_ticks.load() >= param.iSyncGpuMaxDistance)
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{
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while (s_sync_ticks.load() > 0)
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@ -529,4 +535,25 @@ int Update(int ticks)
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return param.iSyncGpuMaxDistance - s_sync_ticks.load();
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}
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static void SyncGPUCallback(u64 userdata, int cyclesLate)
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{
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u64 now = CoreTiming::GetTicks();
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int next = Fifo::Update((int)(now - s_last_sync_gpu_tick));
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s_last_sync_gpu_tick = now;
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if (next > 0)
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CoreTiming::ScheduleEvent(next, s_event_sync_gpu);
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}
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// Initialize GPU - CPU thread syncing, this gives us a deterministic way to start the GPU thread.
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void Prepare()
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{
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if (SConfig::GetInstance().bCPUThread && SConfig::GetInstance().bSyncGPU)
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{
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s_event_sync_gpu = CoreTiming::RegisterEvent("SyncGPUCallback", SyncGPUCallback);
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CoreTiming::ScheduleEvent(0, s_event_sync_gpu);
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s_last_sync_gpu_tick = CoreTiming::GetTicks();
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}
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}
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}
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@ -22,6 +22,7 @@ extern std::atomic<u8*> g_video_buffer_write_ptr_xthread;
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void Init();
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void Shutdown();
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void Prepare(); // Must be called from the CPU thread.
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void DoState(PointerWrap &f);
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void PauseAndLock(bool doLock, bool unpauseOnUnlock);
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void UpdateWantDeterminism(bool want);
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@ -52,6 +53,5 @@ void EmulatorState(bool running);
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bool AtBreakpoint();
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void ResetVideoBuffer();
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void SetRendering(bool bEnabled);
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int Update(int ticks);
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};
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