mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-11 16:49:28 +02:00
New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -3,8 +3,8 @@
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#ifdef CIFACE_USE_XINPUT
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#include "XInput/XInput.h"
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#endif
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#ifdef CIFACE_USE_DIRECTINPUT
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#include "DirectInput/DirectInput.h"
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#ifdef CIFACE_USE_DINPUT
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#include "DInput/DInput.h"
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#endif
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#ifdef CIFACE_USE_XLIB
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#include "Xlib/Xlib.h"
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@ -30,8 +30,8 @@ void ControllerInterface::Init()
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if ( m_is_init )
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return;
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#ifdef CIFACE_USE_DIRECTINPUT
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ciface::DirectInput::Init(m_devices);
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#ifdef CIFACE_USE_DINPUT
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ciface::DInput::Init(m_devices);
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#endif
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#ifdef CIFACE_USE_XINPUT
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ciface::XInput::Init(m_devices);
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@ -88,7 +88,7 @@ void ControllerInterface::DeInit(const bool hacks_no_sdl_quit)
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#ifdef CIFACE_USE_XINPUT
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// nothing needed
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#endif
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#ifdef CIFACE_USE_DIRECTINPUT
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#ifdef CIFACE_USE_DINPUT
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// nothing needed
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#endif
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#ifdef CIFACE_USE_XLIB
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@ -364,7 +364,7 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
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// adding | to parse the last item, silly
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std::istringstream ss(ref->expression + '|');
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const std::string mode_chars("|&!#");
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const std::string mode_chars("|&!^");
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ControlReference::DeviceControl devc;
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@ -530,6 +530,7 @@ ControllerInterface::Device::Control* ControllerInterface::OutputReference::Dete
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// this loop is to make stuff like flashing keyboard LEDs work
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while (ms > (slept += 10))
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{
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// TODO: improve this to update more than just the default device's output
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device->UpdateOutput();
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Common::SleepCurrentThread(10);
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}
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