From 25704a24942fa34ad048171004ac6f1d1ca66f6f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Fri, 16 Mar 2018 20:17:43 +0100 Subject: [PATCH] Boot: Set TYPE_NANDBOOT when booting from NAND It makes more sense to set TYPE_NANDBOOT than TYPE_RETURN. The latter is normally only set when returning to the system menu from a game. --- Source/Core/Core/Boot/Boot_WiiWAD.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/Core/Boot/Boot_WiiWAD.cpp b/Source/Core/Core/Boot/Boot_WiiWAD.cpp index fd62f17cf8..156c2698a8 100644 --- a/Source/Core/Core/Boot/Boot_WiiWAD.cpp +++ b/Source/Core/Core/Boot/Boot_WiiWAD.cpp @@ -25,7 +25,7 @@ bool CBoot::BootNANDTitle(const u64 title_id) { UpdateStateFlags([](StateFlags* state) { - state->type = 0x03; // TYPE_RETURN + state->type = 0x04; // TYPE_NANDBOOT }); if (title_id == Titles::SYSTEM_MENU)