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Core/IOS/IOS: Remove global system accessor from destructor
An EmulationKernel already houses a reference to the current system
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@ -349,7 +349,7 @@ EmulationKernel::EmulationKernel(Core::System& system, u64 title_id)
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EmulationKernel::~EmulationKernel()
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EmulationKernel::~EmulationKernel()
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{
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{
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Core::System::GetInstance().GetCoreTiming().RemoveAllEvents(s_event_enqueue);
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m_system.GetCoreTiming().RemoveAllEvents(s_event_enqueue);
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m_device_map.clear();
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m_device_map.clear();
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m_socket_manager.reset();
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m_socket_manager.reset();
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