From 0cf8ab175b26ba0c40cd1fa902b15457bcc3eb43 Mon Sep 17 00:00:00 2001 From: comex Date: Fri, 14 Nov 2014 11:49:28 -0500 Subject: [PATCH] Fix UCodes.cpp to use UTF-8 encoding. --- Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp index a72929fe90..079a29d819 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp @@ -46,7 +46,7 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE *dsphle, bool wii) // nddemo, Star Fox case 0x07f88145: // bustamove, Ikaruga, F-Zero GX, Robotech Battle Cry, Star Soldier, Soul Calibur 2, // Zelda:OOT, Tony Hawk, Viewtiful Joe - case 0xe2136399: // Billy Hatcher, Dragon Ball Z, Mario Party 5, TMNT, 1080° Avalanche + case 0xe2136399: // Billy Hatcher, Dragon Ball Z, Mario Party 5, TMNT, 1080° Avalanche case 0x3389a79e: // MP1/MP2 Wii (Metroid Prime Trilogy) INFO_LOG(DSPHLE, "CRC %08x: AX ucode chosen", crc); return new AXUCode(dsphle, crc);