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Save an unsaved wiimote variable to save states.
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@ -17,6 +17,8 @@ namespace Wiimote
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{
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static InputPlugin g_plugin(WIIMOTE_INI_NAME, _trans("Wiimote"), "Wiimote");
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static int s_last_number = 4;
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InputPlugin *GetPlugin()
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{
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return &g_plugin;
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@ -115,13 +117,12 @@ void Update(int _number)
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// TODO: change this to a try_to_lock, and make it give empty input on failure
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std::lock_guard<std::recursive_mutex> lk(g_plugin.controls_lock);
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static int _last_number = 4;
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if (_number <= _last_number)
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if (_number <= s_last_number)
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{
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g_controller_interface.UpdateOutput();
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g_controller_interface.UpdateInput();
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}
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_last_number = _number;
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s_last_number = _number;
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
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((WiimoteEmu::Wiimote*)g_plugin.controllers[_number])->Update();
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@ -155,6 +156,7 @@ void DoState(u8 **ptr, PointerWrap::Mode mode)
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// TODO:
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PointerWrap p(ptr, mode);
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p.Do(s_last_number);
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for (unsigned int i=0; i<MAX_BBMOTES; ++i)
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((WiimoteEmu::Wiimote*)g_plugin.controllers[i])->DoState(p);
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}
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@ -63,7 +63,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 24;
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static const u32 STATE_VERSION = 25;
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enum
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{
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