From 0ebe35e0effae7df14fd9fa16611e990df678d41 Mon Sep 17 00:00:00 2001 From: Rachel Bryk Date: Thu, 7 Feb 2013 00:31:57 -0500 Subject: [PATCH] Disable play and record buttons if an iso was selected, but is later deselected. --- Source/Core/DolphinWX/Src/GameListCtrl.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Source/Core/DolphinWX/Src/GameListCtrl.cpp b/Source/Core/DolphinWX/Src/GameListCtrl.cpp index 51b5bb2554..6fd298ad81 100644 --- a/Source/Core/DolphinWX/Src/GameListCtrl.cpp +++ b/Source/Core/DolphinWX/Src/GameListCtrl.cpp @@ -57,6 +57,8 @@ size_t CGameListCtrl::m_numberItem = 0; std::string CGameListCtrl::m_currentFilename; bool sorted = false; +extern CFrame* main_frame; + static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2, long sortData = CGameListCtrl::COLUMN_TITLE) { @@ -373,7 +375,8 @@ void CGameListCtrl::Update() SetItemFont(index, *wxITALIC_FONT); SetColumnWidth(0, wxLIST_AUTOSIZE); } - + if (GetSelectedISO() == NULL) + main_frame->UpdateGUI(); Show(); AutomaticColumnWidth(); @@ -975,7 +978,7 @@ const GameListItem * CGameListCtrl::GetSelectedISO() { long item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED); if (item == wxNOT_FOUND) - return new GameListItem(""); // TODO: wtf is this + return NULL; else { // Here is a little workaround for multiselections: