mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-27 08:15:33 +01:00
Forced reload of the native Gecko Code handler if the game overwrites it.
Fixes issue 5225.
This commit is contained in:
parent
b37c468039
commit
0ed8af2287
@ -255,7 +255,10 @@ void RunCodeHandler()
|
|||||||
{
|
{
|
||||||
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
|
||||||
{
|
{
|
||||||
if (!code_handler_installed)
|
u8 *gameId = Memory::GetPointer(0x80000000);
|
||||||
|
u8 *wiirdId = Memory::GetPointer(0x80001800);
|
||||||
|
|
||||||
|
if (!code_handler_installed || memcmp(gameId, wiirdId, 6))
|
||||||
code_handler_installed = InstallCodeHandler();
|
code_handler_installed = InstallCodeHandler();
|
||||||
|
|
||||||
if (code_handler_installed)
|
if (code_handler_installed)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user