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VideoCommon: Clamp integer conversions.
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@ -294,7 +294,7 @@ void TextureCache::CompileShaders()
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"\n"
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"void main(){\n"
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" vec4 texcol = texture(samp9, vec3(f_uv0.xy, %s));\n"
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" int depth = int(floor(texcol.x * 16777216.0));\n"
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" int depth = clamp(int(texcol.x * 16777216.0), 0, 0xFFFFFF);\n"
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// Convert to Z24 format
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" ivec4 workspace;\n"
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