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PixelShaderGen: More code alignment fixes.
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@ -859,7 +859,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
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int mode = (ac.shift<<1)|ac.op;
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int mode = (ac.shift<<1)|ac.op;
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out.Write(" %s.a + ", tevAInputTable[ac.d]);
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out.Write(" %s.a + ", tevAInputTable[ac.d]);
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out.Write(function_table[mode], tevAInputTable[ac.a],
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out.Write(function_table[mode], tevAInputTable[ac.a],
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tevAInputTable[ac.b], tevAInputTable[ac.c]);
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tevAInputTable[ac.b], tevAInputTable[ac.c]);
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}
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}
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if (ac.clamp)
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if (ac.clamp)
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out.Write(", 0, 255)");
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out.Write(", 0, 255)");
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