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Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling.
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@ -56,6 +56,14 @@ FramebufferManager::FramebufferManager()
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{
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m_target_width = Renderer::GetTargetWidth();
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m_target_height = Renderer::GetTargetHeight();
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if(m_target_height < 1)
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{
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m_target_height = 1;
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}
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if(m_target_width < 1)
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{
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m_target_width = 1;
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}
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DXGI_SAMPLE_DESC sample_desc = D3D::GetAAMode(g_ActiveConfig.iMultisampleMode);
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ID3D11Texture2D* buf;
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