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Merge pull request #7249 from yourWaifu/discord-rpc-join
Add Discord Join Net Play functionally
This commit is contained in:
@ -67,6 +67,7 @@
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#include "DolphinQt/Debugger/MemoryWidget.h"
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#include "DolphinQt/Debugger/RegisterWidget.h"
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#include "DolphinQt/Debugger/WatchWidget.h"
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#include "DolphinQt/DiscordHandler.h"
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#include "DolphinQt/FIFO/FIFOPlayerWindow.h"
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#include "DolphinQt/GCMemcardManager.h"
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#include "DolphinQt/GameList/GameList.h"
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@ -646,7 +647,8 @@ void MainWindow::OnStopComplete()
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HideRenderWidget();
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EnableScreenSaver(true);
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#ifdef USE_DISCORD_PRESENCE
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Discord::UpdateDiscordPresence();
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if (!m_netplay_dialog->isVisible())
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Discord::UpdateDiscordPresence();
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#endif
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SetFullScreenResolution(false);
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@ -800,7 +802,8 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
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ShowRenderWidget();
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#ifdef USE_DISCORD_PRESENCE
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Discord::UpdateDiscordPresence();
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if (!NetPlay::IsNetPlayRunning())
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Discord::UpdateDiscordPresence();
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#endif
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if (SConfig::GetInstance().bFullscreen)
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@ -1051,6 +1054,9 @@ void MainWindow::NetPlayInit()
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{
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m_netplay_setup_dialog = new NetPlaySetupDialog(this);
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m_netplay_dialog = new NetPlayDialog;
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#ifdef USE_DISCORD_PRESENCE
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m_netplay_discord = new DiscordHandler(this);
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#endif
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connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
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[this](const QString& path) { StartGame(path); });
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@ -1058,6 +1064,12 @@ void MainWindow::NetPlayInit()
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connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
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connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Join, this, &MainWindow::NetPlayJoin);
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connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Host, this, &MainWindow::NetPlayHost);
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#ifdef USE_DISCORD_PRESENCE
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connect(m_netplay_discord, &DiscordHandler::Join, this, &MainWindow::NetPlayJoin);
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Discord::InitNetPlayFunctionality(*m_netplay_discord);
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m_netplay_discord->Start();
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#endif
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}
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bool MainWindow::NetPlayJoin()
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@ -1176,6 +1188,9 @@ void MainWindow::NetPlayQuit()
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{
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Settings::Instance().ResetNetPlayClient();
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Settings::Instance().ResetNetPlayServer();
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#ifdef USE_DISCORD_PRESENCE
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Discord::UpdateDiscordPresence();
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#endif
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}
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void MainWindow::EnableScreenSaver(bool enable)
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