From 106df04e8e87939014fb6ac8dcb35bb5f952176f Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 16 Nov 2014 02:15:43 +0100 Subject: [PATCH] GeometryShaderGen: Declare the vertex array size. --- Source/Core/VideoBackends/OGL/TextureCache.cpp | 2 +- Source/Core/VideoCommon/GeometryShaderGen.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index f635cb5fe6..3fe9e2669e 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -401,7 +401,7 @@ void TextureCache::CompileShaders() const char *GProgram = (g_ActiveConfig.iStereoMode > 0) ? "layout(triangles) in;\n" "layout(triangle_strip, max_vertices = 6) out;\n" - "in vec3 v_uv0[];\n" + "in vec3 v_uv0[3];\n" "out vec3 f_uv0;\n" "SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n" "void main()\n" diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index c0093caffe..b3ba0d7962 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -64,7 +64,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy GenerateVSOutputStruct(out, ApiType); - out.Write("centroid in VS_OUTPUT o[];\n"); + out.Write("centroid in VS_OUTPUT o[3];\n"); out.Write("centroid out VS_OUTPUT f;\n"); out.Write("flat out int layer;\n");