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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
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@ -21,7 +21,7 @@ bool InputConfig::LoadConfig(bool isGC)
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std::string profile[MAX_BBMOTES];
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std::string path;
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if (SConfig::GetInstance().GetUniqueID() != "00000000")
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if (SConfig::GetInstance().GetGameID() != "00000000")
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{
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std::string type;
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if (isGC)
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