MathUtil: Make Rectangle constructors and equality operator constexpr

This commit is contained in:
Lioncash
2015-10-20 20:24:11 -04:00
parent 09641ec313
commit 10c1fd7f38
2 changed files with 8 additions and 10 deletions

View File

@ -104,11 +104,7 @@ void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *text
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(texture_entry->CacheLinesPerRow() * 8), FLOAT(texture_entry->NumBlocksY()));
D3D::context->RSSetViewports(1, &vp);
EFBRectangle fullSrcRect;
fullSrcRect.left = 0;
fullSrcRect.top = 0;
fullSrcRect.right = EFB_WIDTH;
fullSrcRect.bottom = EFB_HEIGHT;
constexpr EFBRectangle fullSrcRect(0, 0, EFB_WIDTH, EFB_HEIGHT);
TargetRectangle targetRect = g_renderer->ConvertEFBRectangle(fullSrcRect);
D3D::context->OMSetRenderTargets(1, &m_outRTV, nullptr);