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MathUtil: Make Rectangle constructors and equality operator constexpr
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@ -104,11 +104,7 @@ void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *text
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(texture_entry->CacheLinesPerRow() * 8), FLOAT(texture_entry->NumBlocksY()));
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D3D::context->RSSetViewports(1, &vp);
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EFBRectangle fullSrcRect;
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fullSrcRect.left = 0;
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fullSrcRect.top = 0;
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fullSrcRect.right = EFB_WIDTH;
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fullSrcRect.bottom = EFB_HEIGHT;
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constexpr EFBRectangle fullSrcRect(0, 0, EFB_WIDTH, EFB_HEIGHT);
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TargetRectangle targetRect = g_renderer->ConvertEFBRectangle(fullSrcRect);
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D3D::context->OMSetRenderTargets(1, &m_outRTV, nullptr);
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