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DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5220 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -165,7 +165,7 @@ void gdsp_ifx_write(u16 addr, u16 val)
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dsp_write_aram_d3(val);
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break;
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case DSP_GAIN: // BMX XXX does, and sounds HORRIBLE. / Spyro - A Hero's Tail / Sega GC games / Wiiware - World of Goo
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case DSP_GAIN:
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if (val) {
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INFO_LOG(DSPLLE,"Gain Written: 0x%04x", val);
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}
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