DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5220 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Marko Pusljar
2010-03-22 13:46:00 +00:00
parent ef3a40c644
commit 11a215567b
5 changed files with 73 additions and 65 deletions

View File

@ -165,7 +165,7 @@ void gdsp_ifx_write(u16 addr, u16 val)
dsp_write_aram_d3(val);
break;
case DSP_GAIN: // BMX XXX does, and sounds HORRIBLE. / Spyro - A Hero's Tail / Sega GC games / Wiiware - World of Goo
case DSP_GAIN:
if (val) {
INFO_LOG(DSPLLE,"Gain Written: 0x%04x", val);
}