DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5220 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Marko Pusljar
2010-03-22 13:46:00 +00:00
parent ef3a40c644
commit 11a215567b
5 changed files with 73 additions and 65 deletions

View File

@ -29,10 +29,8 @@
#include "DSPTables.h"
// Extended opcode support.
// Many opcode have the lower 0xFF free - there, an opcode extension
// can be stored. The ones that must be executed before the operation
// is handled as a prologue, the ones that must be executed afterwards
// is handled as an epilogue.
// Many opcode have the lower 0xFF (some only 0x7f) free - there, an opcode extension
// can be stored.
namespace DSPInterpreter
{