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DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5220 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -29,10 +29,8 @@
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#include "DSPTables.h"
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// Extended opcode support.
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// Many opcode have the lower 0xFF free - there, an opcode extension
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// can be stored. The ones that must be executed before the operation
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// is handled as a prologue, the ones that must be executed afterwards
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// is handled as an epilogue.
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// Many opcode have the lower 0xFF (some only 0x7f) free - there, an opcode extension
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// can be stored.
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namespace DSPInterpreter
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{
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