mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 15:31:17 +01:00
NetPlay: Return mapping arrays and player list vectors directly
Simplifies pad map dialog initialization
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parent
b1af2a6bbc
commit
11f3ded296
@ -617,17 +617,15 @@ void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
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}
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// called from ---GUI--- thread
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void NetPlayClient::GetPlayers(std::vector<const Player *> &player_list)
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std::vector<const Player*> NetPlayClient::GetPlayers()
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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std::map<PlayerId, Player>::const_iterator
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i = m_players.begin(),
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e = m_players.end();
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for (; i != e; ++i)
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{
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const Player *player = &(i->second);
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player_list.push_back(player);
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}
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std::vector<const Player*> players;
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for (const auto& pair : m_players)
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players.push_back(&pair.second);
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return players;
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}
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@ -54,7 +54,7 @@ public:
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~NetPlayClient();
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void GetPlayerList(std::string& list, std::vector<int>& pid_list);
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void GetPlayers(std::vector<const Player *>& player_list);
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std::vector<const Player*> GetPlayers();
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bool is_connected;
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@ -403,31 +403,27 @@ unsigned int NetPlayServer::OnDisconnect(Client& player)
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}
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// called from ---GUI--- thread
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void NetPlayServer::GetPadMapping(PadMapping map[4])
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PadMappingArray NetPlayServer::GetPadMapping() const
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{
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for (int i = 0; i < 4; i++)
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map[i] = m_pad_map[i];
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return m_pad_map;
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}
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void NetPlayServer::GetWiimoteMapping(PadMapping map[4])
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PadMappingArray NetPlayServer::GetWiimoteMapping() const
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{
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for (int i = 0; i < 4; i++)
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map[i] = m_wiimote_map[i];
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return m_wiimote_map;
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}
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// called from ---GUI--- thread
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void NetPlayServer::SetPadMapping(const PadMapping map[4])
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void NetPlayServer::SetPadMapping(const PadMappingArray& mappings)
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{
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for (int i = 0; i < 4; i++)
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m_pad_map[i] = map[i];
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m_pad_map = mappings;
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UpdatePadMapping();
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}
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// called from ---GUI--- thread
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void NetPlayServer::SetWiimoteMapping(const PadMapping map[4])
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void NetPlayServer::SetWiimoteMapping(const PadMappingArray& mappings)
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{
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for (int i = 0; i < 4; i++)
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m_wiimote_map[i] = map[i];
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m_wiimote_map = mappings;
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UpdateWiimoteMapping();
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}
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@ -34,11 +34,11 @@ public:
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bool StartGame();
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void GetPadMapping(PadMapping map[]);
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void SetPadMapping(const PadMapping map[]);
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PadMappingArray GetPadMapping() const;
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void SetPadMapping(const PadMappingArray& mappings);
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void GetWiimoteMapping(PadMapping map[]);
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void SetWiimoteMapping(const PadMapping map[]);
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PadMappingArray GetWiimoteMapping() const;
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void SetWiimoteMapping(const PadMappingArray& mappings);
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void AdjustPadBufferSize(unsigned int size);
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@ -460,19 +460,11 @@ void NetPlayDialog::OnChangeGame(wxCommandEvent&)
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void NetPlayDialog::OnConfigPads(wxCommandEvent&)
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{
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PadMapping mapping[4];
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PadMapping wiimotemapping[4];
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std::vector<const Player *> player_list;
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netplay_server->GetPadMapping(mapping);
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netplay_server->GetWiimoteMapping(wiimotemapping);
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netplay_client->GetPlayers(player_list);
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PadMapDialog pmd(this, mapping, wiimotemapping, player_list);
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PadMapDialog pmd(this, netplay_server, netplay_client);
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pmd.ShowModal();
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netplay_server->SetPadMapping(mapping);
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netplay_server->SetWiimoteMapping(wiimotemapping);
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netplay_server->SetPadMapping(pmd.GetModifiedPadMappings());
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netplay_server->SetWiimoteMapping(pmd.GetModifiedWiimoteMappings());
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}
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void NetPlayDialog::OnKick(wxCommandEvent&)
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@ -8,13 +8,14 @@
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayProto.h"
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#include "Core/NetPlayServer.h"
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#include "DolphinWX/NetPlay/PadMapDialog.h"
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PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player*>& player_list)
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PadMapDialog::PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClient* client)
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: wxDialog(parent, wxID_ANY, _("Configure Pads"))
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, m_mapping(map)
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, m_wiimapping(wiimotemap)
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, m_player_list(player_list)
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, m_pad_mapping(server->GetPadMapping())
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, m_wii_mapping(server->GetWiimoteMapping())
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, m_player_list(client->GetPlayers())
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{
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wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
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h_szr->AddSpacer(10);
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@ -32,7 +33,7 @@ PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimot
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m_map_cbox[i] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
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m_map_cbox[i]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this);
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if (m_mapping[i] == -1)
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if (m_pad_mapping[i] == -1)
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{
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m_map_cbox[i]->Select(0);
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}
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@ -40,7 +41,7 @@ PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimot
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{
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for (unsigned int j = 0; j < m_player_list.size(); j++)
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{
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if (m_mapping[i] == m_player_list[j]->pid)
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if (m_pad_mapping[i] == m_player_list[j]->pid)
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m_map_cbox[i]->Select(j + 1);
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}
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}
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@ -59,7 +60,7 @@ PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimot
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m_map_cbox[i + 4] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
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m_map_cbox[i + 4]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this);
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if (m_wiimapping[i] == -1)
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if (m_wii_mapping[i] == -1)
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{
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m_map_cbox[i + 4]->Select(0);
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}
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@ -67,7 +68,7 @@ PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimot
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{
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for (unsigned int j = 0; j < m_player_list.size(); j++)
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{
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if (m_wiimapping[i] == m_player_list[j]->pid)
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if (m_wii_mapping[i] == m_player_list[j]->pid)
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m_map_cbox[i + 4]->Select(j + 1);
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}
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}
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@ -87,20 +88,30 @@ PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimot
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SetFocus();
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}
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PadMappingArray PadMapDialog::GetModifiedPadMappings() const
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{
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return m_pad_mapping;
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}
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PadMappingArray PadMapDialog::GetModifiedWiimoteMappings() const
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{
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return m_wii_mapping;
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}
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void PadMapDialog::OnAdjust(wxCommandEvent& WXUNUSED(event))
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{
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for (unsigned int i = 0; i < 4; i++)
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{
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int player_idx = m_map_cbox[i]->GetSelection();
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if (player_idx > 0)
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m_mapping[i] = m_player_list[player_idx - 1]->pid;
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m_pad_mapping[i] = m_player_list[player_idx - 1]->pid;
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else
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m_mapping[i] = -1;
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m_pad_mapping[i] = -1;
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player_idx = m_map_cbox[i + 4]->GetSelection();
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if (player_idx > 0)
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m_wiimapping[i] = m_player_list[player_idx - 1]->pid;
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m_wii_mapping[i] = m_player_list[player_idx - 1]->pid;
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else
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m_wiimapping[i] = -1;
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m_wii_mapping[i] = -1;
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}
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}
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@ -9,19 +9,24 @@
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#include "Core/NetPlayProto.h"
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class NetPlayClient;
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class NetPlayServer;
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class Player;
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class wxChoice;
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class PadMapDialog final : public wxDialog
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{
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public:
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PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player*>& player_list);
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PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClient* client);
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PadMappingArray GetModifiedPadMappings() const;
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PadMappingArray GetModifiedWiimoteMappings() const;
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private:
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void OnAdjust(wxCommandEvent& event);
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wxChoice* m_map_cbox[8];
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PadMapping* const m_mapping;
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PadMapping* const m_wiimapping;
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std::vector<const Player*>& m_player_list;
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PadMappingArray m_pad_mapping;
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PadMappingArray m_wii_mapping;
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std::vector<const Player*> m_player_list;
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};
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