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GLExtensions: Add GL_EXT_texture_compression_s3tc
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@ -93,6 +93,7 @@
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<ClInclude Include="GL\GLExtensions\ARB_uniform_buffer_object.h" />
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<ClInclude Include="GL\GLExtensions\ARB_uniform_buffer_object.h" />
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<ClInclude Include="GL\GLExtensions\ARB_vertex_array_object.h" />
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<ClInclude Include="GL\GLExtensions\ARB_vertex_array_object.h" />
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<ClInclude Include="GL\GLExtensions\ARB_viewport_array.h" />
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<ClInclude Include="GL\GLExtensions\ARB_viewport_array.h" />
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<ClInclude Include="GL\GLExtensions\EXT_texture_compression_s3tc.h" />
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<ClInclude Include="GL\GLExtensions\EXT_texture_filter_anisotropic.h" />
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<ClInclude Include="GL\GLExtensions\EXT_texture_filter_anisotropic.h" />
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<ClInclude Include="GL\GLExtensions\GLExtensions.h" />
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<ClInclude Include="GL\GLExtensions\GLExtensions.h" />
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<ClInclude Include="GL\GLExtensions\gl_1_1.h" />
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<ClInclude Include="GL\GLExtensions\gl_1_1.h" />
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@ -248,6 +248,9 @@
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<ClInclude Include="GL\GLExtensions\ARB_compute_shader.h">
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<ClInclude Include="GL\GLExtensions\ARB_compute_shader.h">
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<Filter>GL\GLExtensions</Filter>
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<Filter>GL\GLExtensions</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="GL\GLExtensions\EXT_texture_compression_s3tc.h">
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<Filter>GL\GLExtensions</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="CDUtils.cpp" />
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<ClCompile Include="CDUtils.cpp" />
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@ -0,0 +1,29 @@
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/*
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** Copyright (c) 2013-2015 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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#include "Common/GL/GLExtensions/gl_common.h"
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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@ -31,6 +31,7 @@
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#include "Common/GL/GLExtensions/ARB_uniform_buffer_object.h"
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#include "Common/GL/GLExtensions/ARB_uniform_buffer_object.h"
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#include "Common/GL/GLExtensions/ARB_vertex_array_object.h"
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#include "Common/GL/GLExtensions/ARB_vertex_array_object.h"
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#include "Common/GL/GLExtensions/ARB_viewport_array.h"
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#include "Common/GL/GLExtensions/ARB_viewport_array.h"
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#include "Common/GL/GLExtensions/EXT_texture_compression_s3tc.h"
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#include "Common/GL/GLExtensions/EXT_texture_filter_anisotropic.h"
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#include "Common/GL/GLExtensions/EXT_texture_filter_anisotropic.h"
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#include "Common/GL/GLExtensions/HP_occlusion_test.h"
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#include "Common/GL/GLExtensions/HP_occlusion_test.h"
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#include "Common/GL/GLExtensions/KHR_debug.h"
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#include "Common/GL/GLExtensions/KHR_debug.h"
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