mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-15 06:58:37 +02:00
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
This commit is contained in:
@ -140,29 +140,61 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config, std::string_view name)
|
||||
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, m_config.levels - 1);
|
||||
|
||||
GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, true);
|
||||
if (g_ogl_config.bSupportsTextureStorage && m_config.IsCubeMap())
|
||||
if (g_ogl_config.bSupportsTextureStorage && m_config.type == AbstractTextureType::Texture_CubeMap)
|
||||
{
|
||||
glTexStorage2D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height);
|
||||
}
|
||||
else if (tex_config.IsMultisampled())
|
||||
{
|
||||
ASSERT(g_ogl_config.bSupportsMSAA);
|
||||
if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone)
|
||||
if (m_config.type == AbstractTextureType::Texture_2DArray)
|
||||
{
|
||||
glTexStorage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
|
||||
if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone)
|
||||
{
|
||||
glTexStorage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
|
||||
m_config.height, m_config.layers, GL_FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
ASSERT(!g_ogl_config.bIsES);
|
||||
glTexImage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
|
||||
m_config.height, m_config.layers, GL_FALSE);
|
||||
}
|
||||
}
|
||||
else if (m_config.type == AbstractTextureType::Texture_2D)
|
||||
{
|
||||
if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone)
|
||||
{
|
||||
glTexStorage2DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
|
||||
m_config.height, GL_FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
ASSERT(!g_ogl_config.bIsES);
|
||||
glTexImage2DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
|
||||
m_config.height, GL_FALSE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ASSERT(!g_ogl_config.bIsES);
|
||||
glTexImage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
|
||||
m_config.height, m_config.layers, GL_FALSE);
|
||||
ASSERT(false);
|
||||
}
|
||||
}
|
||||
else if (g_ogl_config.bSupportsTextureStorage)
|
||||
{
|
||||
glTexStorage3D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height,
|
||||
m_config.layers);
|
||||
if (m_config.type == AbstractTextureType::Texture_2DArray)
|
||||
{
|
||||
glTexStorage3D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height,
|
||||
m_config.layers);
|
||||
}
|
||||
else if (m_config.type == AbstractTextureType::Texture_2D)
|
||||
{
|
||||
glTexStorage2D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
ASSERT(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_config.IsRenderTarget())
|
||||
@ -271,7 +303,7 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
|
||||
GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, false);
|
||||
if (IsCompressedFormat(m_config.format))
|
||||
{
|
||||
if (m_config.IsCubeMap())
|
||||
if (m_config.type == AbstractTextureType::Texture_CubeMap)
|
||||
{
|
||||
if (g_ogl_config.bSupportsTextureStorage)
|
||||
{
|
||||
@ -285,7 +317,20 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
|
||||
width, height, 0, static_cast<GLsizei>(buffer_size), buffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (m_config.type == AbstractTextureType::Texture_2D)
|
||||
{
|
||||
if (g_ogl_config.bSupportsTextureStorage)
|
||||
{
|
||||
glCompressedTexSubImage2D(target, level, 0, 0, width, height, gl_internal_format,
|
||||
static_cast<GLsizei>(buffer_size), buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
glCompressedTexImage2D(target, level, gl_internal_format, width, height, 0,
|
||||
static_cast<GLsizei>(buffer_size), buffer);
|
||||
}
|
||||
}
|
||||
else if (m_config.type == AbstractTextureType::Texture_2DArray)
|
||||
{
|
||||
if (g_ogl_config.bSupportsTextureStorage)
|
||||
{
|
||||
@ -298,12 +343,16 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
|
||||
static_cast<GLsizei>(buffer_size), buffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlertFmt("Failed to handle compressed texture load - unhandled type");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GLenum gl_format = GetGLFormatForTextureFormat(m_config.format);
|
||||
GLenum gl_type = GetGLTypeForTextureFormat(m_config.format);
|
||||
if (m_config.IsCubeMap())
|
||||
if (m_config.type == AbstractTextureType::Texture_CubeMap)
|
||||
{
|
||||
if (g_ogl_config.bSupportsTextureStorage)
|
||||
{
|
||||
@ -316,7 +365,19 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
|
||||
height, 0, gl_format, gl_type, buffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (m_config.type == AbstractTextureType::Texture_2D)
|
||||
{
|
||||
if (g_ogl_config.bSupportsTextureStorage)
|
||||
{
|
||||
glTexSubImage2D(target, level, 0, 0, width, height, gl_format, gl_type, buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexImage2D(target, level, gl_internal_format, width, height, 0, gl_format, gl_type,
|
||||
buffer);
|
||||
}
|
||||
}
|
||||
else if (m_config.type == AbstractTextureType::Texture_2DArray)
|
||||
{
|
||||
if (g_ogl_config.bSupportsTextureStorage)
|
||||
{
|
||||
@ -328,6 +389,10 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
|
||||
buffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlertFmt("Failed to handle texture load - unhandled type");
|
||||
}
|
||||
}
|
||||
|
||||
if (row_length != width)
|
||||
|
Reference in New Issue
Block a user