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VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
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@ -530,7 +530,8 @@ void PostProcessing::BlitFromTexture(const MathUtil::Rectangle<int>& dst,
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{
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const TextureConfig intermediary_color_texture_config(
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target_width, target_height, 1, target_layers, src_tex->GetSamples(),
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s_intermediary_buffer_format, AbstractTextureFlag_RenderTarget);
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s_intermediary_buffer_format, AbstractTextureFlag_RenderTarget,
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AbstractTextureType::Texture_2DArray);
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m_intermediary_color_texture = g_gfx->CreateTexture(intermediary_color_texture_config,
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"Intermediary post process texture");
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