diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp index 2e226fbb1f..12a15e37ee 100644 --- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp +++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp @@ -1106,6 +1106,55 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he break; case GX_TF_IA8: { +#if _M_SSE >= 0x301 + const __m128i kMask_xf0 = _mm_set_epi32(0x00000000L, 0x00000000L, 0xff00ff00L, 0xff00ff00L); + const __m128i kMask_x0f = _mm_set_epi32(0x00000000L, 0x00000000L, 0x00ff00ffL, 0x00ff00ffL); + const __m128i kMask_xf000 = _mm_set_epi32(0xff000000L, 0xff000000L, 0xff000000L, 0xff000000L); + const __m128i kMask_x0fff = _mm_set_epi32(0x00ffffffL, 0x00ffffffL, 0x00ffffffL, 0x00ffffffL); + + for (int y = 0; y < height; y += 4) + for (int x = 0; x < width; x += 4) + for (int iy = 0; iy < 4; iy++, src += 8) + { + // Expands a 16-bit "IA" to a 32-bit "AIII". Each char is an 8-bit value. + + // Load 4x 16-bit IA8 samples from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba) + const __m128i r0 = _mm_loadl_epi64((const __m128i *)src); + + // Logical shift all 16-bit words right by 8 bits (0000 0000 hgfe dcba) to (0000 0000 0h0f 0d0b) + // This gets us only the I components. + const __m128i i0 = _mm_srli_epi16(r0, 8); + + // Now join up the I components from their original positions but mask out the A components. + // (0000 0000 hgfe dcba) & kMask_xFF00 -> (0000 0000 h0f0 d0b0) + // (0000 0000 h0f0 d0b0) | (0000 0000 0h0f 0d0b) -> (0000 0000 hhff ddbb) + const __m128i i1 = _mm_or_si128(_mm_and_si128(r0, kMask_xf0), i0); + + // Shuffle low 64-bits with itself to expand from (0000 0000 hhff ddbb) to (hhhh ffff dddd bbbb) + const __m128i i2 = _mm_unpacklo_epi8(i1, i1); + // (hhhh ffff dddd bbbb) & kMask_x0fff -> (0hhh 0fff 0ddd 0bbb) + const __m128i i3 = _mm_and_si128(i2, kMask_x0fff); + + // Now that we have the I components in 32-bit word form, time work out the A components into + // their final positions. + + // (0000 0000 hgfe dcba) & kMask_x00FF -> (0000 0000 0g0e 0c0a) + const __m128i a0 = _mm_and_si128(r0, kMask_x0f); + // (0000 0000 0g0e 0c0a) -> (00gg 00ee 00cc 00aa) + const __m128i a1 = _mm_unpacklo_epi8(a0, a0); + // (00gg 00ee 00cc 00aa) << 16 -> (gg00 ee00 cc00 aa00) + const __m128i a2 = _mm_slli_epi32(a1, 16); + // (gg00 ee00 cc00 aa00) & kMask_xf000 -> (g000 e000 c000 a000) + const __m128i a3 = _mm_and_si128(a2, kMask_xf000); + + // Simply OR up i3 and a3 now and that's our result: + // (0hhh 0fff 0ddd 0bbb) | (g000 e000 c000 a000) -> (ghhh efff cddd abbb) + const __m128i r1 = _mm_or_si128(i3, a3); + + // write out the 128-bit result: + _mm_store_si128( (__m128i*)(dst + (y + iy) * width + x), r1 ); + } +#else for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) @@ -1117,7 +1166,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he ptr[2] = decodeIA8Swapped(s[2]); ptr[3] = decodeIA8Swapped(s[3]); } - +#endif } break; case GX_TF_C14X2: