From 137d1375d4bf09f6b136d37596c5539b5b14f883 Mon Sep 17 00:00:00 2001 From: Jordan Woyak Date: Sat, 22 Feb 2025 22:27:15 -0600 Subject: [PATCH] Enable game-requested anisotropic filtering in Metal backend. --- Source/Core/VideoBackends/Metal/MTLObjectCache.mm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/Metal/MTLObjectCache.mm b/Source/Core/VideoBackends/Metal/MTLObjectCache.mm index 8edcfc2031..2a36530161 100644 --- a/Source/Core/VideoBackends/Metal/MTLObjectCache.mm +++ b/Source/Core/VideoBackends/Metal/MTLObjectCache.mm @@ -171,7 +171,7 @@ MRCOwned> Metal::ObjectCache::CreateSampler(SamplerSelector [desc setMipFilter:ConvertMip(sel.MipFilter())]; [desc setSAddressMode:Convert(sel.WrapU())]; [desc setTAddressMode:Convert(sel.WrapV())]; - [desc setMaxAnisotropy:1 << (sel.AnisotropicFiltering() ? g_ActiveConfig.iMaxAnisotropy : 0)]; + [desc setMaxAnisotropy:1 << sel.AnisotropicFiltering()]; [desc setLabel:MRCTransfer([[NSString alloc] initWithFormat:@"%s%s%s %s%s%s", to_string(sel.MinFilter()), to_string(sel.MagFilter()), to_string(sel.MipFilter()),