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https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 16:19:28 +01:00
More commenting and cleanup and added another BP Function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2903 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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@ -54,6 +54,7 @@ void RestoreRenderState(const Bypass &bp);
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u8 *GetPointer(const u32 &address);
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bool GetConfig(const int &type);
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void SetSamplerState(const Bypass &bp);
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void SetInterlacingMode(const Bypass &bp);
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};
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#endif // _BPFUNCTIONS_H_
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@ -62,7 +62,7 @@
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#define BPMEM_COPYFILTER1 0x54
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#define BPMEM_CLEARBBOX1 0x55
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#define BPMEM_CLEARBBOX2 0x56
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#define BPMEM_UNKNOWN 0xFF
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#define BPMEM_UNKNOWN 0x58
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#define BPMEM_SCISSOROFFSET 0x59
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#define BPMEM_LOADTLUT0 0x64
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#define BPMEM_LOADTLUT1 0x65
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@ -37,7 +37,7 @@ void BPInit()
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}
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// ----------------------------------------------------------------------------------------------------------
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// Write to the Bypass Memory
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// Write to the Bypass Memory (Bypass Raster State Registers)
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/* ------------------
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Called:
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At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
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@ -63,12 +63,14 @@ void BPWritten(const Bypass& bp)
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switch (bp.address)
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{
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case BPMEM_GENMODE: // Set the Generation Mode
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PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
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bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
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bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
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bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
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SetGenerationMode(bp);
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break;
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{
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PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
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bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
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bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
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bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
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SetGenerationMode(bp);
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break;
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}
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case BPMEM_IND_MTXA: // Index Matrix Changed
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case BPMEM_IND_MTXB:
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case BPMEM_IND_MTXC:
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@ -98,45 +100,49 @@ void BPWritten(const Bypass& bp)
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SetDepthMode(bp);
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break;
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case BPMEM_BLENDMODE: // Blending Control
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if (bp.changes & 0xFFFF)
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{
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PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
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bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
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bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
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// Set LogicOp Blending Mode
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if (bp.changes & 2)
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if (bp.changes & 0xFFFF)
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{
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SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode);
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SetLogicOpMode(bp);
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}
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// Set Dithering Mode
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if (bp.changes & 4)
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{
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SETSTAT(stats.dither, bpmem.blendmode.dither);
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SetDitherMode(bp);
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}
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// Set Blending Mode
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if (bp.changes & 0xFE1)
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{
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SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor);
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SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor);
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SetBlendMode(bp);
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}
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// Set Color Mask
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if (bp.changes & 0x18)
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{
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SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate);
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SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate);
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SetColorMask(bp);
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PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
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bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
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bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
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// Set LogicOp Blending Mode
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if (bp.changes & 2)
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{
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SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode);
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SetLogicOpMode(bp);
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}
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// Set Dithering Mode
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if (bp.changes & 4)
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{
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SETSTAT(stats.dither, bpmem.blendmode.dither);
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SetDitherMode(bp);
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}
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// Set Blending Mode
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if (bp.changes & 0xFE1)
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{
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SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor);
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SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor);
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SetBlendMode(bp);
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}
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// Set Color Mask
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if (bp.changes & 0x18)
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{
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SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate);
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SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate);
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SetColorMask(bp);
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}
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}
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break;
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}
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break;
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case BPMEM_CONSTANTALPHA: // Set Destination Alpha
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PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable);
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SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha);
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PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
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break;
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{
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PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable);
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SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha);
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PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
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break;
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}
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case BPMEM_SETDRAWDONE: // This is called when the game is done drawing (eg: like in DX: Begin(); Draw(); End();)
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switch (bp.newvalue & 0xFF)
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{
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@ -162,66 +168,63 @@ void BPWritten(const Bypass& bp)
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// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
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// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
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case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
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{
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DVSTARTSUBPROFILE("LoadBPReg:swap");
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// The bottom right is within the rectangle
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// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
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TRectangle rc = {
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(int)(bpmem.copyTexSrcXY.x),
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(int)(bpmem.copyTexSrcXY.y),
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(int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
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(int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
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};
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float MValueX = GetRendererTargetScaleX();
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float MValueY = GetRendererTargetScaleY();
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// Need another rc here to get it to scale.
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// Here the bottom right is the out of the rectangle.
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TRectangle multirc = {
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(int)(bpmem.copyTexSrcXY.x * MValueX),
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(int)(bpmem.copyTexSrcXY.y * MValueY),
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(int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
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(int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
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};
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UPE_Copy PE_copy;
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PE_copy.Hex = bpmem.triggerEFBCopy;
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// ----------------------------------------------------------
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// Check to where we should copy the image data from the EFB.
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// ----------------------------------------------------------
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if (PE_copy.copy_to_xfb == 0)
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{
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if (GetConfig(CONFIG_SHOWEFBREGIONS))
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stats.efb_regions.push_back(rc);
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DVSTARTSUBPROFILE("LoadBPReg:swap");
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// The bottom right is within the rectangle
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// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
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TRectangle rc = {
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(int)(bpmem.copyTexSrcXY.x),
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(int)(bpmem.copyTexSrcXY.y),
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(int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
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(int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
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};
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CopyEFB(bp, rc, bpmem.copyTexDest << 5,
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bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
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PE_copy.intensity_fmt > 0,
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((PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8)),
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PE_copy.half_scale > 0);
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float MValueX = GetRendererTargetScaleX();
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float MValueY = GetRendererTargetScaleY();
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// Need another rc here to get it to scale.
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// Here the bottom right is the out of the rectangle.
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TRectangle multirc = {
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(int)(bpmem.copyTexSrcXY.x * MValueX),
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(int)(bpmem.copyTexSrcXY.y * MValueY),
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(int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
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(int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
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};
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UPE_Copy PE_copy;
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PE_copy.Hex = bpmem.triggerEFBCopy;
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// Check if we are to copy from the EFB or draw to the XFB
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if (PE_copy.copy_to_xfb == 0)
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{
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if (GetConfig(CONFIG_SHOWEFBREGIONS))
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stats.efb_regions.push_back(rc);
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CopyEFB(bp, rc, bpmem.copyTexDest << 5,
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bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
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PE_copy.intensity_fmt > 0,
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((PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8)),
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PE_copy.half_scale > 0);
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}
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else
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{
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// the number of lines copied is determined by the y scale * source efb height
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const float yScale = bpmem.dispcopyyscale / 256.0f;
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const float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
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RenderToXFB(bp, multirc, yScale, xfbLines,
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Memory_GetPtr(bpmem.copyTexDest << 5),
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bpmem.copyMipMapStrideChannels << 4,
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(u32)ceil(xfbLines));
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}
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// Clear the picture after it's done and submitted, to prepare for the next picture
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if (PE_copy.clear)
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ClearScreen(bp, multirc);
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RestoreRenderState(bp);
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break;
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}
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else
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{
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// the number of lines copied is determined by the y scale * source efb height
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const float yScale = bpmem.dispcopyyscale / 256.0f;
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const float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
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RenderToXFB(bp, multirc, yScale, xfbLines,
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Memory_GetPtr(bpmem.copyTexDest << 5),
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bpmem.copyMipMapStrideChannels << 4,
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(u32)ceil(xfbLines));
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}
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// ----------------------------------------------------------------------------------
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// Clear the picture after it's done and submitted, to prepare for the next picture
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// ----------------------------------------------------------------------------------
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if (PE_copy.clear)
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ClearScreen(bp, multirc);
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RestoreRenderState(bp);
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break;
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}
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case BPMEM_LOADTLUT0: // Load the Texture Look Up Table
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case BPMEM_LOADTLUT0: // Load a Texture Look Up Table
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case BPMEM_LOADTLUT1:
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{
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DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
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@ -244,8 +247,8 @@ void BPWritten(const Bypass& bp)
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// TODO(ector) : kill all textures that use this palette
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// Not sure if it's a good idea, though. For now, we hash texture palettes
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break;
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}
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break;
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case BPMEM_FOGRANGE: // Fog Settings Control
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case BPMEM_FOGPARAM0:
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case BPMEM_FOGBMAGNITUDE:
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@ -267,33 +270,32 @@ void BPWritten(const Bypass& bp)
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PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
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break;
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case BPMEM_ZTEX2: // Z Texture type
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{
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if (bp.changes & 3)
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PixelShaderManager::SetZTextureTypeChanged();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
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const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
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PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
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#endif
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break;
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}
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case BPMEM_DISPLAYCOPYFILER: // Display Filtering Control
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{
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if (bp.changes & 3)
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PixelShaderManager::SetZTextureTypeChanged();
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#if defined(_DEBUG) || defined(DEBUGFAST)
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const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
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const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
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PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
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#endif
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break;
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}
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case BPMEM_DISPLAYCOPYFILER: // Display Filtering Control, ignore this
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case BPMEM_DISPLAYCOPYFILER+1:
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case BPMEM_DISPLAYCOPYFILER+2:
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case BPMEM_DISPLAYCOPYFILER+3:
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case BPMEM_COPYFILTER0:
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case BPMEM_COPYFILTER1:
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break;
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case BPMEM_SU_COUNTER: // Counters
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case BPMEM_RAS_COUNTER:
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break;
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case BPMEM_FIELDMASK: // Field Control
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case BPMEM_FIELDMASK: // Interlacing Control
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case BPMEM_FIELDMODE:
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SetInterlacingMode(bp);
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break;
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case BPMEM_CLOCK0: // Debugging info
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case BPMEM_CLOCK1:
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case BPMEM_SETGPMETRIC:
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case BPMEM_CLOCK0: // Debugging/Profiling info, we don't care about them
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case BPMEM_CLOCK1:
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case BPMEM_SU_COUNTER:
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case BPMEM_RAS_COUNTER:
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case BPMEM_SETGPMETRIC:
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break;
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case BPMEM_EFB_TL: // EFB Source Rect. Top, Left
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case BPMEM_EFB_BR: // EFB Source Rect. Bottom, Right (w, h - 1)
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@ -306,11 +308,11 @@ void BPWritten(const Bypass& bp)
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case BPMEM_CLEARBBOX1: // let's hope not many games use bboxes..
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case BPMEM_CLEARBBOX2: // TODO(ector): add something that watches bboxes
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break;
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case BPMEM_IREF:
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case BPMEM_PE_CONTROL: // Pixel Engine Control (GXSetZCompLoc, GXPixModeSync)
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case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
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case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
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case BPMEM_COPYYSCALE: // Display Copy Y Scale
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case BPMEM_IREF: // Something to do with Tev ordering
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break;
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case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
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case BPMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
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@ -325,6 +327,7 @@ void BPWritten(const Bypass& bp)
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case BPMEM_IND_IMASK:
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break;
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case BPMEM_UNKNOWN: // This is always set to 0xF at boot of any game, so this sounds like a useless reg
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break;
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// ------------------------------------------------
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// On Default, we try to look for other things
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@ -333,7 +336,10 @@ void BPWritten(const Bypass& bp)
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default:
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switch (bp.address & 0xFC) // Texture sampler filter
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{
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case BPMEM_TREF: // Texture Environment Order
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// -------------------------
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// Texture Environment Order
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// -------------------------
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case BPMEM_TREF:
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case BPMEM_TREF+1:
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case BPMEM_TREF+2:
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case BPMEM_TREF+3:
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@ -342,10 +348,11 @@ void BPWritten(const Bypass& bp)
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case BPMEM_TREF+6:
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case BPMEM_TREF+7:
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break;
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// -------------------------------------
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// This could be Level Of Detail control for Wrap
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case BPMEM_SU_SSIZE: // Texture Wrap Size U?
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case BPMEM_SU_TSIZE: // Texture Wrap Size V?
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// ---------------------------------------------
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// Mipmapping control of the polygon's wrapping
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// ---------------------------------------------
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case BPMEM_SU_SSIZE: // U
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case BPMEM_SU_TSIZE: // V
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case BPMEM_SU_SSIZE+2:
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case BPMEM_SU_TSIZE+2:
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case BPMEM_SU_SSIZE+4:
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@ -361,6 +368,9 @@ void BPWritten(const Bypass& bp)
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case BPMEM_SU_SSIZE+14:
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case BPMEM_SU_TSIZE+14:
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break;
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// ------------------------
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// Mipmapping mode control
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// ------------------------
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case BPMEM_TX_SETMODE0: // 0x90 for Linear, Index 0
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case BPMEM_TX_SETMODE0+1:
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case BPMEM_TX_SETMODE0+2:
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@ -379,6 +389,9 @@ void BPWritten(const Bypass& bp)
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case BPMEM_TX_SETMODE1_4+3:
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SetSamplerState(bp);
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break;
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// --------------------------------------------
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// Mipmapping control of the polygon's texture
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// --------------------------------------------
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case BPMEM_TX_SETIMAGE0:
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case BPMEM_TX_SETIMAGE0+1:
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case BPMEM_TX_SETIMAGE0+2:
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@ -403,7 +416,7 @@ void BPWritten(const Bypass& bp)
|
||||
case BPMEM_TX_SETIMAGE2_4+1:
|
||||
case BPMEM_TX_SETIMAGE2_4+2:
|
||||
case BPMEM_TX_SETIMAGE2_4+3:
|
||||
case BPMEM_TX_SETIMAGE3: // Texture Pointer
|
||||
case BPMEM_TX_SETIMAGE3:
|
||||
case BPMEM_TX_SETIMAGE3+1:
|
||||
case BPMEM_TX_SETIMAGE3+2:
|
||||
case BPMEM_TX_SETIMAGE3+3:
|
||||
@ -412,6 +425,9 @@ void BPWritten(const Bypass& bp)
|
||||
case BPMEM_TX_SETIMAGE3_4+2:
|
||||
case BPMEM_TX_SETIMAGE3_4+3:
|
||||
break;
|
||||
// -------------------------------
|
||||
// Mipmapping control of the TLUT
|
||||
// -------------------------------
|
||||
case BPMEM_TX_SETTLUT:
|
||||
case BPMEM_TX_SETTLUT+1:
|
||||
case BPMEM_TX_SETTLUT+2:
|
||||
@ -421,6 +437,9 @@ void BPWritten(const Bypass& bp)
|
||||
case BPMEM_TX_SETLUT_4+2:
|
||||
case BPMEM_TX_SETLUT_4+3:
|
||||
break;
|
||||
// ---------------------------------------------------
|
||||
// Set the TEV Color
|
||||
// ---------------------------------------------------
|
||||
case BPMEM_TEV_REGISTER_L: // Reg 1
|
||||
case BPMEM_TEV_REGISTER_H:
|
||||
case BPMEM_TEV_REGISTER_L+2: // Reg 2
|
||||
@ -429,13 +448,15 @@ void BPWritten(const Bypass& bp)
|
||||
case BPMEM_TEV_REGISTER_H+4:
|
||||
case BPMEM_TEV_REGISTER_L+6: // Reg 4
|
||||
case BPMEM_TEV_REGISTER_H+6:
|
||||
if (bp.address & 1)
|
||||
{
|
||||
// don't compare with changes!
|
||||
int num = (bp.address >> 1 ) & 0x3;
|
||||
PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
|
||||
}
|
||||
break;
|
||||
{
|
||||
if (bp.address & 1)
|
||||
{
|
||||
// don't compare with changes!
|
||||
int num = (bp.address >> 1 ) & 0x3;
|
||||
PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
|
||||
}
|
||||
break;
|
||||
}
|
||||
// ------------------------------------------------
|
||||
// On Default, we try to look for other things
|
||||
// before we give up and say its an unknown opcode
|
||||
@ -444,6 +465,9 @@ void BPWritten(const Bypass& bp)
|
||||
default:
|
||||
switch (bp.address & 0xF0)
|
||||
{
|
||||
// --------------
|
||||
// Indirect Tev
|
||||
// --------------
|
||||
case BPMEM_IND_CMD:
|
||||
case BPMEM_IND_CMD+1:
|
||||
case BPMEM_IND_CMD+2:
|
||||
@ -461,6 +485,9 @@ void BPWritten(const Bypass& bp)
|
||||
case BPMEM_IND_CMD+14:
|
||||
case BPMEM_IND_CMD+15:
|
||||
break;
|
||||
// --------------------------------------------------
|
||||
// Set Color/Alpha of a Tev
|
||||
// --------------------------------------------------
|
||||
case BPMEM_TEV_COLOR_ENV: // Texture Environment 1
|
||||
case BPMEM_TEV_ALPHA_ENV:
|
||||
case BPMEM_TEV_COLOR_ENV+2: // Texture Environment 2
|
||||
|
@ -329,4 +329,8 @@ void SetSamplerState(const Bypass &bp)
|
||||
//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
|
||||
//g_VideoInitialize.pLog(temp);
|
||||
}
|
||||
void SetInterlacingMode(const Bypass &bp)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
};
|
@ -252,4 +252,8 @@ void SetSamplerState(const Bypass &bp)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
void SetInterlacingMode(const Bypass &bp)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
};
|
Loading…
x
Reference in New Issue
Block a user