mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-09 15:49:25 +01:00
get dspspy running on gamecube (wii people check this!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3246 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
91a3099a31
commit
14beb0ce7f
@ -36,7 +36,7 @@ void CON_Printf(int x, int y, const char* fmt, ...)
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printf("\x1b[%d;%dH%s", y, x, tmpbuf);
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}
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void CON_SetColor(u8 foreground, u8 background)
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void CON_SetColor(u8 foreground, u8 background = 0)
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{
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u8 bright = foreground & CON_BRIGHT ? 1 : 0;
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@ -75,9 +75,9 @@
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds
make -f MakefileGC"
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ReBuildCommandLine="make clean
..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds
make -f MakefileGC"
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CleanCommandLine="make clean"
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BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds
make HW_TYPE=gamecube"
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ReBuildCommandLine="make HW_TYPE=gamecube clean
..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds
make HW_TYPE=gamecube"
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CleanCommandLine="make HW_TYPE=gamecube clean"
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Output="DSPSpyGC.dol"
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PreprocessorDefinitions=""
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IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
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@ -98,9 +98,9 @@
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds
make -f MakefileGC"
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ReBuildCommandLine="make clean
..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds
make -f MakefileGC"
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CleanCommandLine="make clean"
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BuildCommandLine="..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_test.ds
make HW_TYPE=gamecube"
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ReBuildCommandLine="make HW_TYPE=gamecube clean
..\..\Binary\$(PlatformName)\DSPTool.exe -h dsp_code tests\dsp_code.ds
make HW_TYPE=gamecube"
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CleanCommandLine="make HW_TYPE=gamecube clean"
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Output="DSPSpyGC.dol"
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PreprocessorDefinitions=""
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IncludeSearchPath="$(ProjectDir);C:\devkitPro\libogc\include"
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@ -130,10 +130,6 @@
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RelativePath=".\Makefile"
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>
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</File>
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<File
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RelativePath=".\MakefileGC"
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>
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</File>
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<File
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RelativePath=".\mem_dump.h"
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>
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@ -7,7 +7,12 @@ ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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include $(DEVKITPPC)/wii_rules
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#---------------------------------------------------------------------------------
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# build for wii by default, make HW_TYPE=gamecube will do what it sounds like
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#---------------------------------------------------------------------------------
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HW_TYPE = wii
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include $(DEVKITPPC)/$(HW_TYPE)_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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@ -15,7 +20,7 @@ include $(DEVKITPPC)/wii_rules
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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TARGET := $(notdir $(CURDIR))_$(HW_TYPE)
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BUILD := build
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SOURCES := . emu
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RESOURCES := ../resources
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@ -34,7 +39,11 @@ LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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ifeq ($(HW_TYPE), gamecube)
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LIBS := -lfat -lasnd -lmodplay -lz -logc -lm
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else
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LIBS := -lfat -lasnd -lmodplay -lwiiuse -lbte -lz -logc -lm
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endif
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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@ -108,7 +117,11 @@ clean:
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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run:
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ifeq ($(HW_TYPE), gamecube)
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PSOload $(OUTPUT).dol
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else
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wiiload $(OUTPUT).dol
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endif
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#---------------------------------------------------------------------------------
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else
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@ -1,145 +0,0 @@
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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include $(DEVKITPPC)/gamecube_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))GC
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BUILD := build
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SOURCES := . emu
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RESOURCES := ../resources
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DATA := data
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INCLUDES := include ../Core/Common/Src .
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -save-temps -O2 -Wall --no-strict-aliasing $(MACHDEP) $(INCLUDE)
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lfat -lasnd -lmodplay -lz -logc -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS :=
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) $(foreach dir,$(RESOURCES),$(CURDIR)/$(dir))\
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CFILES += $(foreach dir,$(RESOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(LIBOGC_LIB)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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run:
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PSOload $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#%.biz: %.ds
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# gcdsptool -c $< -o $@
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#%.h: %.biz
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# raw2c $< $@
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .bin extension
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#---------------------------------------------------------------------------------
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#%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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# @echo $(notdir $<)
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# $(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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@ -21,7 +21,9 @@
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#include <ogc/irq.h>
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#include <ogc/machine/asm.h>
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#include <ogc/machine/processor.h>
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#ifdef HW_RVL
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#include <wiiuse/wpad.h>
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#endif
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#include "ConsoleHelper.h"
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@ -195,6 +197,7 @@ void print_regs(int _step, int _dsp_steps)
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void ui_pad_sel(void)
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{
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#ifdef HW_RVL
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
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cursor_reg += 8;
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
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@ -209,10 +212,27 @@ void ui_pad_sel(void)
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ui_mode = UIM_EDIT_REG;
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reg_value = &dspreg_in[cursor_reg];
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}
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#else
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if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
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cursor_reg += 8;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
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cursor_reg -= 8;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
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cursor_reg--;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
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cursor_reg++;
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cursor_reg &= 0x1f;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
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{
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ui_mode = UIM_EDIT_REG;
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reg_value = &dspreg_in[cursor_reg];
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}
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#endif
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}
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void ui_pad_edit_reg(void)
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{
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#ifdef HW_RVL
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
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small_cursor_x++;
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
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@ -229,6 +249,24 @@ void ui_pad_edit_reg(void)
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*reg_value = 0;
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_2)
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*reg_value = 0xffff;
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#else
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if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
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small_cursor_x++;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
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small_cursor_x--;
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small_cursor_x &= 0x3;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
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*reg_value += 0x1 << (4 * (3 - small_cursor_x));
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if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
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*reg_value -= 0x1 << (4 * (3 - small_cursor_x));
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if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
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ui_mode = UIM_SEL;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_X)
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*reg_value = 0;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_Y)
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*reg_value = 0xffff;
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#endif
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}
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void init_video(void)
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@ -313,7 +351,9 @@ int main()
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// Both GC and Wii controls.
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PAD_Init();
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#ifdef HW_RVL
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WPAD_Init();
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#endif
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int dsp_steps = 0;
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int show_step = 0;
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@ -370,18 +410,29 @@ int main()
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VIDEO_WaitVSync();
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#ifdef HW_RVL
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PAD_ScanPads();
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WPAD_ScanPads();
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
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if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) || (PAD_ButtonsDown(0) & PAD_BUTTON_START))
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exit(0);
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print_regs(show_step, dsp_steps);
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CON_Printf(2, 18, "Controls:");
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CON_Printf(4, 19, "+/- to move");
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CON_Printf(4, 20, "B to start over");
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CON_Printf(4, 21, "Home to exit");
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CON_Printf(4, 22, "2 to dump results to SD");
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#else
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PAD_ScanPads();
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if (PAD_ButtonsDown(0) & PAD_BUTTON_START)
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exit(0);
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CON_Printf(2, 18, "Controls:");
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CON_Printf(4, 19, "L/R to move");
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CON_Printf(4, 20, "B to start over");
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CON_Printf(4, 21, "Start to exit");
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#endif
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print_regs(show_step, dsp_steps);
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CON_Printf(4, 24, last_message);
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@ -402,7 +453,11 @@ int main()
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DCFlushRange(xfb, 0x200000);
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// Use B to start over.
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if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_B) || (PAD_ButtonsDown(0) & PAD_BUTTON_START))
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#ifdef HW_RVL
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if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_B) || (PAD_ButtonsDown(0) & PAD_BUTTON_B))
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#else
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if (PAD_ButtonsDown(0) & PAD_BUTTON_B)
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#endif
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{
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dsp_steps = 0; // Let's not add the new steps after the original ones. That was just annoying.
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@ -424,16 +479,22 @@ int main()
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}
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// Navigate between results using + and - buttons.
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if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_PLUS) || (PAD_ButtonsDown(0) & PAD_BUTTON_X))
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#ifdef HW_RVL
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if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_PLUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_R))
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#else
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if (PAD_ButtonsDown(0) & PAD_TRIGGER_R)
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#endif
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{
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show_step++;
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if (show_step >= dsp_steps)
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show_step = 0;
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strcpy(last_message, "OK");
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}
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if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_MINUS) || (PAD_ButtonsDown(0) & PAD_BUTTON_Y))
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#ifdef HW_RVL
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if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_MINUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_L))
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#else
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if (PAD_ButtonsDown(0) & PAD_TRIGGER_L)
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#endif
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{
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show_step--;
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if (show_step < 0)
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@ -441,6 +502,8 @@ int main()
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strcpy(last_message, "OK");
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}
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#ifdef HW_RVL
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// Probably could offer to save to memcard (sd gecko) but i dont have one so meh
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_2)
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{
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FILE *f = fopen("sd:/dsp_dump.bin", "wb");
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@ -459,6 +522,7 @@ int main()
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strcpy(last_message, "SD Write Error");
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}
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}
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#endif
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}
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// Reset the DSP
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