VideoCommon: Make API_TYPE an enum class

Allows for forward declarations in most places, which prevents dumping
unrelated VideoCommon.h contents directly into headers.
This commit is contained in:
Lioncash
2016-07-21 19:04:57 -04:00
parent 66b11c5198
commit 14e0b48ae4
28 changed files with 130 additions and 175 deletions

View File

@ -578,7 +578,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode)
}
// Need to compile a new shader
ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D, uid.GetUidData());
ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, APIType::D3D, uid.GetUidData());
D3DBlob* pbytecode;
if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode))