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VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers.
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@ -20,6 +20,7 @@
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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namespace OGL
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{
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@ -206,12 +207,12 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_
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last_entry = &newentry;
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newentry.in_cache = 0;
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ShaderCode vcode = GenerateVertexShaderCode(API_OPENGL, uid.vuid.GetUidData());
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ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, API_OPENGL, uid.puid.GetUidData());
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ShaderCode vcode = GenerateVertexShaderCode(APIType::OpenGL, uid.vuid.GetUidData());
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ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, APIType::OpenGL, uid.puid.GetUidData());
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ShaderCode gcode;
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders &&
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!uid.guid.GetUidData()->IsPassthrough())
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gcode = GenerateGeometryShaderCode(API_OPENGL, uid.guid.GetUidData());
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gcode = GenerateGeometryShaderCode(APIType::OpenGL, uid.guid.GetUidData());
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
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