mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-14 00:58:51 +02:00
VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers.
This commit is contained in:
@ -38,15 +38,11 @@ Make AA apply instantly during gameplay if possible
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Atomic.h"
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/FileSearch.h"
|
||||
#include "Common/GL/GLInterfaceBase.h"
|
||||
#include "Common/GL/GLUtil.h"
|
||||
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Host.h"
|
||||
|
||||
#include "VideoBackends/OGL/BoundingBox.h"
|
||||
#include "VideoBackends/OGL/PerfQuery.h"
|
||||
#include "VideoBackends/OGL/ProgramShaderCache.h"
|
||||
@ -57,17 +53,8 @@ Make AA apply instantly during gameplay if possible
|
||||
#include "VideoBackends/OGL/VertexManager.h"
|
||||
#include "VideoBackends/OGL/VideoBackend.h"
|
||||
|
||||
#include "VideoCommon/BPStructs.h"
|
||||
#include "VideoCommon/CommandProcessor.h"
|
||||
#include "VideoCommon/Fifo.h"
|
||||
#include "VideoCommon/GeometryShaderManager.h"
|
||||
#include "VideoCommon/IndexGenerator.h"
|
||||
#include "VideoCommon/OnScreenDisplay.h"
|
||||
#include "VideoCommon/OpcodeDecoding.h"
|
||||
#include "VideoCommon/PixelEngine.h"
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VertexShaderManager.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
namespace OGL
|
||||
@ -108,7 +95,7 @@ static std::vector<std::string> GetShaders(const std::string& sub_dir = "")
|
||||
|
||||
void VideoBackend::InitBackendInfo()
|
||||
{
|
||||
g_Config.backend_info.APIType = API_OPENGL;
|
||||
g_Config.backend_info.api_type = APIType::OpenGL;
|
||||
g_Config.backend_info.bSupportsExclusiveFullscreen = false;
|
||||
g_Config.backend_info.bSupportsOversizedViewports = true;
|
||||
g_Config.backend_info.bSupportsGeometryShaders = true;
|
||||
|
Reference in New Issue
Block a user