Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox
2009-04-05 10:49:19 +00:00
parent 07c1b7d784
commit 1578e3e195
16 changed files with 1652 additions and 788 deletions

View File

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// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "BPFunctions.h"
namespace BPFunctions
{
void FlushPipeline()
{
}
void SetGenerationMode()
{
}
void SetScissor(const BreakPoint &bp)
{
}
void SetLineWidth()
{
}
void SetDepthMode()
{
}
void SetBlendMode()
{
Renderer::SetBlendMode(false);
}
void SetDitherMode()
{
}
void SetLogicOpMode()
{
}
void SetColorMask()
{
}
float GetRendererTargetScaleX()
{
return 0.0f;
}
float GetRendererTargetScaleY()
{
return 0.0f;
}
void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf)
{
}
void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
{
}
void ClearScreen(const TRectangle &multirc)
{
}
void RestoreRenderState()
{
}
void SetScissorRectangle()
{
}
bool GetConfig(const int &type)
{
return false;
}
u8 *GetPointer(const u32 &address)
{
return NULL;
}
};