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ControllerInterface: DSU InputBackend implementation.
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@ -76,7 +76,7 @@ void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
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// nothing needed
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#endif
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#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
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ciface::DualShockUDPClient::Init();
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m_input_backends.emplace_back(ciface::DualShockUDPClient::CreateInputBackend(this));
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#endif
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// Don't allow backends to add devices before the first RefreshDevices() as they will be cleaned
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@ -187,9 +187,6 @@ void ControllerInterface::RefreshDevices(RefreshReason reason)
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#ifdef CIFACE_USE_PIPES
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ciface::Pipes::PopulateDevices();
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#endif
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#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
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ciface::DualShockUDPClient::PopulateDevices();
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#endif
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for (auto& backend : m_input_backends)
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backend->PopulateDevices();
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@ -241,9 +238,6 @@ void ControllerInterface::Shutdown()
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#endif
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#ifdef CIFACE_USE_ANDROID
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// nothing needed
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#endif
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#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
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ciface::DualShockUDPClient::DeInit();
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#endif
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// Empty the container of input backends to deconstruct and deinitialize them.
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