mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-03-12 06:39:14 +01:00
OpcodeDecoding.cpp now shared.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1660 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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65e702030a
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17a601958c
@ -29,9 +29,7 @@
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#include "Profiler.h"
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#include "OpcodeDecoding.h"
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#include "VertexLoader.h"
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#include "VertexLoaderManager.h"
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#include "VertexManager.h"
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#include "Statistics.h"
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@ -6,6 +6,7 @@ files = [
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"BPMemory.cpp",
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"CPMemory.cpp",
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"LookUpTables.cpp",
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'OpcodeDecoding.cpp',
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"TextureDecoder.cpp",
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"XFMemory.cpp",
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"XFBConvert.cpp",
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@ -19,7 +19,6 @@
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#define _VIDEOCOMMON_H
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#include "Common.h"
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#include "main.h"
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#include "pluginspecs_video.h"
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extern SVideoInitialize g_VideoInitialize;
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@ -483,6 +483,10 @@
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RelativePath=".\Src\NativeVertexFormat.h"
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>
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</File>
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<File
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RelativePath=".\Src\OpcodeDecoding.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\OpcodeDecoding.h"
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>
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@ -1205,10 +1205,6 @@
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RelativePath=".\Src\NativeVertexFormat.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\OpcodeDecoding.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoader.cpp"
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>
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@ -1,320 +0,0 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//DL facts:
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// Ikaruga uses (nearly) NO display lists!
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// Zelda WW uses TONS of display lists
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// Zelda TP uses almost 100% display lists except menus (we like this!)
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// Note that it IS NOT GENERALLY POSSIBLE to precompile display lists! You can compile them as they are
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// and hope that the vertex format doesn't change, though, if you do it just when they are
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// called. The reason is that the vertex format affects the sizes of the vertices.
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#include "Common.h"
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#include "VideoCommon.h"
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#include "Profiler.h"
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#include "OpcodeDecoding.h"
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#include "VertexLoader.h"
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#include "VertexLoaderManager.h"
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#include "VertexManager.h"
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#include "Statistics.h"
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#include "XFMemory.h"
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#include "CPMemory.h"
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#include "BPMemory.h"
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#include "Fifo.h"
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#include "DataReader.h"
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u8* g_pVideoData = 0;
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extern u8* FAKE_GetFifoStartPtr();
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extern u8* FAKE_GetFifoEndPtr();
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static void Decode();
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static void ExecuteDisplayList(u32 address, u32 size)
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{
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u8* old_pVideoData = g_pVideoData;
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u8* startAddress = Memory_GetPtr(address);
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//Avoid the crash if Memory_GetPtr failed ..
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if (startAddress!=0)
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{
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g_pVideoData = startAddress;
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// temporarily swap dl and non-dl (small "hack" for the stats)
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Statistics::SwapDL();
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while ((u32)(g_pVideoData - startAddress) < size)
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{
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Decode();
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}
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INCSTAT(stats.numDListsCalled);
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INCSTAT(stats.thisFrame.numDListsCalled);
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// un-swap
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Statistics::SwapDL();
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}
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// reset to the old pointer
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g_pVideoData = old_pVideoData;
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}
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bool FifoCommandRunnable()
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{
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u32 iBufferSize = (u32)(FAKE_GetFifoEndPtr() - g_pVideoData);
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if (iBufferSize == 0)
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return false; // can't peek
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u8 Cmd = DataPeek8(0);
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u32 iCommandSize = 0;
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switch (Cmd)
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{
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case GX_NOP:
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// Hm, this means that we scan over nop streams pretty slowly...
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iCommandSize = 1;
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break;
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case GX_LOAD_CP_REG:
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iCommandSize = 6;
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break;
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case GX_LOAD_INDX_A:
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case GX_LOAD_INDX_B:
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case GX_LOAD_INDX_C:
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case GX_LOAD_INDX_D:
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iCommandSize = 5;
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break;
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case GX_CMD_CALL_DL:
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iCommandSize = 9;
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break;
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case 0x44:
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iCommandSize = 1;
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// zelda 4 swords calls it and checks the metrics registers after that
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break;
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case GX_CMD_INVL_VC: // invalid vertex cache - no parameter?
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iCommandSize = 1;
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break;
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case GX_LOAD_BP_REG:
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iCommandSize = 5;
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break;
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case GX_LOAD_XF_REG:
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{
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// check if we can read the header
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if (iBufferSize >= 5)
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{
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iCommandSize = 1 + 4;
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u32 Cmd2 = DataPeek32(1);
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int dwTransferSize = ((Cmd2 >> 16) & 15) + 1;
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iCommandSize += dwTransferSize * 4;
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}
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else
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{
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return false;
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}
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}
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break;
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default:
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if (Cmd & 0x80)
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{
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// check if we can read the header
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if (iBufferSize >= 3)
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{
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iCommandSize = 1 + 2;
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u16 numVertices = DataPeek16(1);
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iCommandSize += numVertices * VertexLoaderManager::GetVertexSize(Cmd & GX_VAT_MASK);
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}
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else
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{
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return false;
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}
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}
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else
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{
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char szTemp[1024];
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sprintf(szTemp, "GFX: Unknown Opcode (0x%x).\n"
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"This means one of the following:\n"
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"* The emulated GPU got desynced, disabling dual core can help\n"
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"* Command stream corrupted by some spurious memory bug\n"
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"* This really is an unknown opcode (unlikely)\n"
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"* Some other sort of bug\n\n"
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"Dolphin will now likely crash or hang. Enjoy." , Cmd);
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g_VideoInitialize.pSysMessage(szTemp);
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g_VideoInitialize.pLog(szTemp, TRUE);
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{
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SCPFifoStruct &fifo = *g_VideoInitialize.pCPFifo;
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char szTmp[256];
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// sprintf(szTmp, "Illegal command %02x (at %08x)",Cmd,g_pDataReader->GetPtr());
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sprintf(szTmp, "Illegal command %02x\n"
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"CPBase: 0x%08x\n"
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"CPEnd: 0x%08x\n"
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"CPHiWatermark: 0x%08x\n"
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"CPLoWatermark: 0x%08x\n"
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"CPReadWriteDistance: 0x%08x\n"
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"CPWritePointer: 0x%08x\n"
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"CPReadPointer: 0x%08x\n"
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"CPBreakpoint: 0x%08x\n"
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"bFF_GPReadEnable: %s\n"
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"bFF_BPEnable: %s\n"
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"bFF_GPLinkEnable: %s\n"
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"bFF_Breakpoint: %s\n"
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,Cmd, fifo.CPBase, fifo.CPEnd, fifo.CPHiWatermark, fifo.CPLoWatermark, fifo.CPReadWriteDistance
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,fifo.CPWritePointer, fifo.CPReadPointer, fifo.CPBreakpoint, fifo.bFF_GPReadEnable ? "true" : "false"
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,fifo.bFF_BPEnable ? "true" : "false" ,fifo.bFF_GPLinkEnable ? "true" : "false"
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,fifo.bFF_Breakpoint ? "true" : "false");
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g_VideoInitialize.pSysMessage(szTmp);
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g_VideoInitialize.pLog(szTmp, TRUE);
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// _assert_msg_(0,szTmp,"");
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}
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}
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break;
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}
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if (iCommandSize > iBufferSize)
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return false;
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// INFO_LOG("OP detected: Cmd 0x%x size %i buffer %i",Cmd, iCommandSize, iBufferSize);
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return true;
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}
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static void Decode()
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{
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int Cmd = DataReadU8();
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switch(Cmd)
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{
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case GX_NOP:
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break;
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case GX_LOAD_CP_REG: //0x08
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{
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u32 SubCmd = DataReadU8();
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u32 Value = DataReadU32();
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LoadCPReg(SubCmd, Value);
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INCSTAT(stats.thisFrame.numCPLoads);
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}
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break;
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case GX_LOAD_XF_REG:
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{
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u32 Cmd2 = DataReadU32();
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int dwTransferSize = ((Cmd2 >> 16) & 15) + 1;
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u32 dwAddress = Cmd2 & 0xFFFF;
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// TODO - speed this up. pshufb?
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static u32 pData[16];
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for (int i = 0; i < dwTransferSize; i++)
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pData[i] = DataReadU32();
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LoadXFReg(dwTransferSize, dwAddress, pData);
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INCSTAT(stats.thisFrame.numXFLoads);
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}
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break;
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case GX_LOAD_INDX_A: //used for position matrices
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LoadIndexedXF(DataReadU32(), 0xC);
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break;
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case GX_LOAD_INDX_B: //used for normal matrices
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LoadIndexedXF(DataReadU32(), 0xD);
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break;
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case GX_LOAD_INDX_C: //used for postmatrices
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LoadIndexedXF(DataReadU32(), 0xE);
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break;
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case GX_LOAD_INDX_D: //used for lights
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LoadIndexedXF(DataReadU32(), 0xF);
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break;
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case GX_CMD_CALL_DL:
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{
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u32 dwAddr = DataReadU32();
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u32 dwCount = DataReadU32();
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ExecuteDisplayList(dwAddr, dwCount);
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}
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break;
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case 0x44:
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// zelda 4 swords calls it and checks the metrics registers after that
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break;
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case GX_CMD_INVL_VC:// Invalidate (vertex cache?)
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DebugLog("Invalidate (vertex cache?)");
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break;
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case GX_LOAD_BP_REG: //0x61
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{
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u32 cmd = DataReadU32();
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LoadBPReg(cmd);
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INCSTAT(stats.thisFrame.numBPLoads);
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}
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break;
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// draw primitives
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default:
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if (Cmd & 0x80)
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{
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// load vertices (use computed vertex size from FifoCommandRunnable above)
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u16 numVertices = DataReadU16();
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VertexLoaderManager::RunVertices(
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Cmd & GX_VAT_MASK, // Vertex loader index (0 - 7)
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(Cmd & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
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numVertices);
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}
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else
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{
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// char szTmp[256];
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//sprintf(szTmp, "Illegal command %02x (at %08x)",Cmd,g_pDataReader->GetPtr());
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//g_VideoInitialize.pLog(szTmp);
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//MessageBox(0,szTmp,"GFX ERROR",0);
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// _assert_msg_(0,szTmp,"");
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break;
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}
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break;
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}
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}
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void OpcodeDecoder_Init()
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{
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g_pVideoData = FAKE_GetFifoStartPtr();
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}
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void OpcodeDecoder_Shutdown()
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{
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}
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void OpcodeDecoder_Run()
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{
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DVSTARTPROFILE();
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while (FifoCommandRunnable())
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{
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//TODO?: if really needed, do something like this: "InterlockedExchange((LONG*)&_fifo.CPCmdIdle, 0);"
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Decode();
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}
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//TODO?: if really needed, do something like this: "InterlockedExchange((LONG*)&_fifo.CPCmdIdle, 1);"
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}
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@ -732,10 +732,6 @@
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RelativePath=".\Src\NativeVertexFormat.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\OpcodeDecoding.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexLoader.cpp"
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>
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@ -14,7 +14,6 @@ files = [
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'Globals.cpp',
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'Config.cpp',
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'memcpy_amd.cpp',
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'OpcodeDecoding.cpp',
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'PixelShaderManager.cpp',
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'rasterfont.cpp',
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'Render.cpp',
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