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VideoCommon: Drop FlipImageData.
This function isn't used any more, and good code shouldn't use it at all. Use negative strides instead.
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@ -757,16 +757,3 @@ void Renderer::RunFrameDumps()
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}
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}
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#endif
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#endif
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}
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}
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void Renderer::FlipImageData(u8* data, int w, int h, int pixel_width)
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{
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for (int y = 0; y < h / 2; ++y)
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{
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for (int x = 0; x < w; ++x)
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{
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for (int delta = 0; delta < pixel_width; ++delta)
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std::swap(data[(y * w + x) * pixel_width + delta],
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data[((h - 1 - y) * w + x) * pixel_width + delta]);
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}
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}
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}
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@ -122,8 +122,6 @@ public:
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virtual u16 BBoxRead(int index) = 0;
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virtual u16 BBoxRead(int index) = 0;
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virtual void BBoxWrite(int index, u16 value) = 0;
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virtual void BBoxWrite(int index, u16 value) = 0;
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static void FlipImageData(u8* data, int w, int h, int pixel_width = 3);
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// Finish up the current frame, print some stats
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// Finish up the current frame, print some stats
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static void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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static void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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u64 ticks, float Gamma = 1.0f);
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u64 ticks, float Gamma = 1.0f);
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