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Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
Fixes issue 6350.
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@ -32,6 +32,7 @@ TextureCache::TexCache TextureCache::textures;
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TextureCache::BackupConfig TextureCache::backup_config;
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bool invalidate_texture_cache_requested;
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TextureCache::TCacheEntryBase::~TCacheEntryBase()
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{
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@ -49,6 +50,13 @@ TextureCache::TextureCache()
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HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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invalidate_texture_cache_requested = false;
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}
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void TextureCache::RequestInvalidateTextureCache()
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{
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invalidate_texture_cache_requested = true;
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}
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void TextureCache::Invalidate()
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@ -80,7 +88,8 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples ||
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config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay ||
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config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center ||
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config.bHiresTextures != backup_config.s_hires_textures)
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config.bHiresTextures != backup_config.s_hires_textures ||
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invalidate_texture_cache_requested)
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{
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g_texture_cache->Invalidate();
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@ -89,6 +98,8 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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invalidate_texture_cache_requested = false;
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}
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// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.
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