diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp index d627c1fdb0..75bb864a57 100644 --- a/Source/Core/Core/NetPlayClient.cpp +++ b/Source/Core/Core/NetPlayClient.cpp @@ -674,7 +674,6 @@ bool NetPlayClient::StartGame(const std::string &path) sf::Packet* spac = new sf::Packet; *spac << (MessageId)NP_MSG_START_GAME; *spac << m_current_game; - *spac << (char *)&g_NetPlaySettings; SendAsync(spac); if (m_is_running.load())