Added language select so it actually works. Games that don't have the available language falls back to English from what I see. The checksum isn't checked in the games? Also started added Wiimote usage in Linux, doesn't do anything since the plugin receives NOTHING in Linux for some reason. I blame Masken because I can

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@645 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1
2008-09-23 21:13:34 +00:00
parent 17cff80f2b
commit 1a27044b0a
7 changed files with 148 additions and 3 deletions

View File

@ -118,6 +118,7 @@ void CConfigMain::CreateGUIControls()
arrayStringFor_ConsoleLang.Add(wxT("Dutch"));
ConsoleLangText = new wxStaticText(GeneralPage, ID_CONSOLELANG_TEXT, wxT("Console Language:"), wxDefaultPosition, wxDefaultSize);
ConsoleLang = new wxChoice(GeneralPage, ID_CONSOLELANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_ConsoleLang, 0, wxDefaultValidator);
ConsoleLang->SetSelection(SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage);
sGeneral = new wxGridBagSizer(0, 0);
sGeneral->Add(AllwaysHLEBIOS, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
@ -277,6 +278,7 @@ void CConfigMain::SkipIdleCheck(wxCommandEvent& WXUNUSED (event))
void CConfigMain::ConsoleLangChanged(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage = ConsoleLang->GetSelection();
}
void CConfigMain::DefaultISOChanged(wxFileDirPickerEvent& WXUNUSED (event))