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Added language select so it actually works. Games that don't have the available language falls back to English from what I see. The checksum isn't checked in the games? Also started added Wiimote usage in Linux, doesn't do anything since the plugin receives NOTHING in Linux for some reason. I blame Masken because I can
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@645 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -118,6 +118,7 @@ void CConfigMain::CreateGUIControls()
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arrayStringFor_ConsoleLang.Add(wxT("Dutch"));
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ConsoleLangText = new wxStaticText(GeneralPage, ID_CONSOLELANG_TEXT, wxT("Console Language:"), wxDefaultPosition, wxDefaultSize);
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ConsoleLang = new wxChoice(GeneralPage, ID_CONSOLELANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_ConsoleLang, 0, wxDefaultValidator);
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ConsoleLang->SetSelection(SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage);
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sGeneral = new wxGridBagSizer(0, 0);
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sGeneral->Add(AllwaysHLEBIOS, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
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@ -277,6 +278,7 @@ void CConfigMain::SkipIdleCheck(wxCommandEvent& WXUNUSED (event))
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void CConfigMain::ConsoleLangChanged(wxCommandEvent& WXUNUSED (event))
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{
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SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage = ConsoleLang->GetSelection();
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}
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void CConfigMain::DefaultISOChanged(wxFileDirPickerEvent& WXUNUSED (event))
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